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3D causes wgpu error spam in console when using GLES #13115

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Bevy version

0.13.2; main (9d59e52)

Relevant system information

SystemInfo { os: "Linux 39 Fedora Linux Asahi Remix", kernel: "6.8.7-402.asahi.fc39.aarch64+16k", cpu: "Icestorm-M1-Pro", core_count: "10", memory: "30.9 GiB" }

AdapterInfo { name: "Apple M1 Pro (G13S C0)", vendor: 65541, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Gl }

What you did

Run any Bevy app that does 3D rendering with StandardMaterial. As an easy reproduction, you can try the pbr example, or the 3d_scene example.

WGPU_BACKEND=gl cargo run --features wayland --example pbr

What went wrong

The console/log is filled with messages like:

2024-04-27T09:02:59.687567Z ERROR wgpu_hal::gles: wgpu-hal heuristics assumed that the view dimension will be equal to `Cube` rather than `CubeArray`.
`D2` textures with `depth_or_array_layers == 1` are assumed to have view dimension `D2`
`D2` textures with `depth_or_array_layers > 1` are assumed to have view dimension `D2Array`
`D2` textures with `depth_or_array_layers == 6` are assumed to have view dimension `Cube`
`D2` textures with `depth_or_array_layers > 6 && depth_or_array_layers % 6 == 0` are assumed to have view dimension `CubeArray`
2024-04-27T09:02:59.687599Z ERROR wgpu_hal::gles: wgpu-hal heuristics assumed that the view dimension will be equal to `D2` rather than `D2Array`.
`D2` textures with `depth_or_array_layers == 1` are assumed to have view dimension `D2`
`D2` textures with `depth_or_array_layers > 1` are assumed to have view dimension `D2Array`
`D2` textures with `depth_or_array_layers == 6` are assumed to have view dimension `Cube`
`D2` textures with `depth_or_array_layers > 6 && depth_or_array_layers % 6 == 0` are assumed to have view dimension `CubeArray`

The app runs fine, rendering is working, everything looks correct. But these messages are very annoying. They are output every frame and drown out everything else in the console. I have to set custom log filters to hide them.

Additional information

On Asahi Linux, Bevy seems to default to CPU Vulkan rendering, which, besides being very slow, does not produce the messages above (which come from wgpu's GLES backend). To actually use the GPU, you have to set WGPU_BACKEND=gl. Asahi does not yet have a GPU Vulkan driver.

(this behavior may be related to #13113 ; for some reason Bevy seems to be choosing CPU Vulkan on systems with a perfectly usable GPU GL driver)

Further, when you set the backend to GLES, Bevy does not want to run in XWayland. It fails to initialize the window. That's a separate bug. So to get Bevy to run, you need to enable --features wayland to run natively under Wayland, which works.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-LinuxSpecific to the Linux desktop operating systemO-OpenGLSpecific to the OpenGL render APIS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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