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Description
Example from this PR: https://github.com/bevyengine/bevy/pull/11109/files:
let image = asset_server.load("textures/house_tree_river.png");
let image_repeat = asset_server.load_with_settings(
"textures/house_tree_river_copy.png",
...
);
if we use the same file name, second image will ignore the settings (ImageAddressMode
to be specific). Here we are using a workaround: providing a different file name.