Open
Description
Summary
cargo run --example mesh2d
compiles bevy successfully but panics upon run.
Environment
- Bevy 0.12.0
- cargo 1.74.0 (ecb9851af 2023-10-18)
- macOS 12.7
Adapter
AdapterInfo { name: "Intel Iris Pro Graphics", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
Other examples tested
bevy
cargo run --example 2d_gizmos
works out-of-the-box.cargo run --example mesh2d_manual
fails with the same "bevy_render/src/pipelined_rendering.rs" panic.3d_gizmos
,3d_shapes
,3d_viewport_to_world
also panic.
wgpu
cargo run --bin wgpu-examples water
works out-of-the-box.
Other things tried
- As recommended in the cheatbook, I ran
rm -rf target Cargo.lock && cargo run --example 2d_mesh
. It fails.
Panic
Here's the full console output from cargo run --example mesh2d
:
Finished dev [unoptimized + debuginfo] target(s) in 0.58s
Running `target/debug/examples/mesh2d`
2023-12-02T21:43:50.122253Z INFO bevy_render::renderer: AdapterInfo { name: "Intel Iris Pro Graphics", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
2023-12-02T21:43:50.800731Z INFO bevy_winit::system: Creating new window "App" (0v0)
2023-12-02T21:43:50.937406Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "MacOS 12.7 ", kernel: "21.6.0", cpu: "Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz", core_count: "4", memory: "16.0 GiB" }
2023-12-02T21:43:51.627927Z ERROR log: Shader translation error for stage ShaderStages(VERTEX | FRAGMENT): new_render_pipeline_state: "Compiler encountered an internal error"
2023-12-02T21:43:51.627987Z ERROR log: Please report it to https://github.com/gfx-rs/naga
2023-12-02T21:43:51.628043Z ERROR log: Handling wgpu errors as fatal by default
thread 'Compute Task Pool (0)' panicked at /Users/eric/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.17.2/src/backend/direct.rs:3056:5:
wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `transparent_mesh2d_pipeline`
Internal error in ShaderStages(VERTEX | FRAGMENT) shader: new_render_pipeline_state: "Compiler encountered an internal error"
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::render_resource::pipeline_cache::PipelineCache::process_pipeline_queue_system`!
thread 'main' panicked at crates/bevy_render/src/pipelined_rendering.rs:145:45:
called `Result::unwrap()` on an `Err` value: RecvError
Notice that the ERROR log asks for a report in gfx-rs. Please let me know if this is truly a gfx-rs issue and I'll move it there. I'm posting this here because the use of direct.rs
leads me to believe that Bevy tried to load DirectX support rather than, what I assume is more appropriate for my macOS workstation, the Metal graphics lib. However, notice that the AdapterInfo indicates Bevy is targeting Metal.
So, with that working theory, I'm posting here. Please let me know if I can provide other diagnostic info. The full traceback is backtrace.log.
Related issues
- shader_material_2d example is broken on bevy main #10840 produces the following identical console output:
In Device::create_render_pipeline
note: label = `transparent_mesh2d_pipeline`