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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
Description
What problem does this solve or what need does it fill?
I am wanting ot efficiently sync data between server and client. Since Mesh
is not (and should not) implement serialise, I am using a custom enum. I wanted this enum to have variants like Prism(shape::Box)
but I found out shape::Box
doesn't implement serialise and deserialise.
What solution would you like?
#[cfg_attr("serialize-serde", derive(Serialize, Deserialize)] on all of the shapes
What alternative(s) have you considered?
Currently I can manually store the underlying types
Additional context
Thanks so much for bevy! Its awesome to have fun with :)
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy