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chore: merge release into master #652
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- Moved the core MLAPI to the proper package structure (it has to be in this structor - Added examples of transport packages living in the same repo :D (ENET/Initial UTP) - Added basic Yamato package validation scripts and publish/promote
These where internal/exeperimental changes to the Transport API.
BREAKING CHANGE: clientId is required when defining a MoveValidationDelegate
…tiplayer.mlapi into develop
Updating the utp package readme
…ompletely. This caused an exception in the editor when trying to access the inspector because the SerializedProperty doesn't get initialized anymore.
…tUpdates Feature/fix remove max object updates
… some modifications Bringing over the DataStream class from UTP into the core repo, we remove some of the unused features as well as make it work with some already defined MLAPI types. This class is also optimized to be used in a job context/burst context and has no managed allocations, as well thread safety. (Original) https://github.com/Unity-Technologies/netcode/blob/master/com.unity.transport/Runtime/DataStream.cs
…rialization feat(serialization): Bringing over the DataStream class from UTP
* refactor: Fixed indents * fix: Fixed range interpolation
Our custom CI configuration started failing after a change in the upm-ci tool. This change updates the CI configuration to use the standard templates for multi-package repositories. As a side effect, it also introduces a test/sample/gym project where we can exercise the packages and put tests we don't want to ship with the packages themselves. Tests run against 2020.1 and trunk, on windows, mac, and ubuntu Pull Requests to "develop" automatically trigger pack, test, and validation of the mlapi package
…t_obj refactor: internally breaking, send no longer has client obj parameter
* Add release notes to changelog * docs: added release notes to changelog * Update com.unity.multiplayer.mlapi/CHANGELOG.md Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com> * update per review for bitserializer and networkserializer * revised per feedback - API refactor * update remove bitserializer * renaming * Update com.unity.multiplayer.mlapi/CHANGELOG.md Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com> * Update com.unity.multiplayer.mlapi/CHANGELOG.md * Update com.unity.multiplayer.mlapi/CHANGELOG.md * added known issues and scene mgmt fix * revisions per review * profiler final - no more updates * format Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com> Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com> Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>
- Mirror package readme.md in root readme.md - Add repo directory structure description - Remove contributing and code of conduct from package directory
…icks (#640) PerformanceDataManager reuses PerformanceTickData by resetting per-frame Replaces deferred linq query in PerformanceTickData loop.
… missed in the profiler (#641) Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>
… clean import (#645) * Add an dummy ILPP to force 2019.4 to proper compilation order * Turning on this test for 2019.4 * Hack -> Workaround rename Co-authored-by: Matt Walsh <matt.walsh@unity3d.com> Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>
LukeStampfli
approved these changes
Mar 22, 2021
becksebenius-unity
approved these changes
Mar 22, 2021
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All things relating to the RPC Queue look good to me.
Checked NetworkManager, NetworkUpdateSystem related files, and Rpc batching related files.
mattwalsh-unity
approved these changes
Mar 23, 2021
This was referenced Mar 23, 2021
NoelStephensUnity
approved these changes
Mar 23, 2021
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some more polish and cleanup on #649 as a follow-up on our internal discussions