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build: add Unity module dependencies explicitly #648
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"hideInEditor": false, | ||
"dependencies": { | ||
"com.unity.modules.ai": "1.0.0", | ||
"com.unity.modules.animation": "1.0.0", |
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needed for NetworkAnimator
stuff
"type": "library", | ||
"hideInEditor": false, | ||
"dependencies": { | ||
"com.unity.modules.ai": "1.0.0", |
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needed for NetworkNavMeshAgent
stuff
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ah ha, thanks for noting this!
} | ||
"name": "com.unity.multiplayer.mlapi", |
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I think this rewrite is simply caused by spaces and things. I'm not changing anything other than the 2 new dependencies below, FYI.
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This is an unfortunate thing. So for those that don’t know the engine has the ability to disable core modules (though a feature often not used) all this does is strips out and disables the C# part of the code.
In other packages like for example to the 2D set of packages they end up breaking packages up into different areas as to not require people to take on these extra dependencies aka they have a 2D animation package vs the core 2D package pulling in animation module.
I mention this because as we grow in scope and support this may be something we should consider especially given how modular we want the workflows and packages to be.
* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership (#627) * add todo comments * fix: implement warning logs on non-owner invoking ServerRpc that requires ownership * fix: Correcting the profiler names for network vars to be appropriately named. Should address issue #605 (#632) * test: NetworkTickSystem test (#630) * test: NetworkTickSystem test * test: NetworkTickSystem test, removed unneeded code * fix: Fix object traversal assigning instanceIds to none scene objects (#629) * fix: Fix object traversal assigning instanceIds to none scene objects * comment added Co-authored-by: Matt Walsh <matt.walsh@unity3d.com> * fix: Correcting the profiler names for named messages vars to be appropriately named. Should address issue #604 (#634) * fix: prevent OnPerformanceTickData from sending data on null (#614) If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI * fix: use specified transport channel instead of hardcoded reliablerpc channel (#638) * docs: added release notes to changelog.md (#569) * Add release notes to changelog * docs: added release notes to changelog * Update com.unity.multiplayer.mlapi/CHANGELOG.md Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com> * update per review for bitserializer and networkserializer * revised per feedback - API refactor * update remove bitserializer * renaming * Update com.unity.multiplayer.mlapi/CHANGELOG.md Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com> * Update com.unity.multiplayer.mlapi/CHANGELOG.md * Update com.unity.multiplayer.mlapi/CHANGELOG.md * added known issues and scene mgmt fix * revisions per review * profiler final - no more updates * format Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com> Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com> Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com> * docs: Update repository/project docs (#636) - Mirror package readme.md in root readme.md - Add repo directory structure description - Remove contributing and code of conduct from package directory * docs: Add content for mlapi manual.md (#639) resolves #553 resolves MTT-534 * fix: Removed per-tick runtime allocations by reusing memory between ticks (#640) PerformanceDataManager reuses PerformanceTickData by resetting per-frame Replaces deferred linq query in PerformanceTickData loop. * fix: fixed network activity occurring outside the core update getting missed in the profiler (#641) Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com> * fix: Resolve an issue where 2019.4 would not properly run ILPP with a clean import (#645) * Add an dummy ILPP to force 2019.4 to proper compilation order * Turning on this test for 2019.4 * Hack -> Workaround rename Co-authored-by: Matt Walsh <matt.walsh@unity3d.com> Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com> * build: add Unity module dependencies explicitly (#648) Co-authored-by: kvassall-unity <68920108+kvassall-unity@users.noreply.github.com> Co-authored-by: Jeffrey Rainy <jeffreyrainy@gmail.com> Co-authored-by: Albin Corén <2108U9@gmail.com> Co-authored-by: Matt Walsh <matt.walsh@unity3d.com> Co-authored-by: Lori Krell <76010626+lkrell@users.noreply.github.com> Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com> Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com> Co-authored-by: Jesse Olmer <jesseo@unity3d.com> Co-authored-by: becksebenius-unity <74328025+becksebenius-unity@users.noreply.github.com> Co-authored-by: Andrew Spiering <aspiering@gmail.com>
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