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fix: implement warning logs on non-owner invoking ServerRpc that requires ownership #627

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Merged
merged 2 commits into from
Mar 16, 2021

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0xFA11
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@0xFA11 0xFA11 commented Mar 15, 2021

fixes #601

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validated the generated code.

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This change looks good, although the fact that you're just now adding Debug_LogWarning_MethodRef makes me concerned that we might be missing other important warning cases

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I think that is likely true :P I think until we get better overall testing we are going to be in that state much of the time.

@mattwalsh-unity mattwalsh-unity merged commit 0203fac into release/0.1.0 Mar 16, 2021
@mattwalsh-unity mattwalsh-unity deleted the fix/warn-not-owner branch March 16, 2021 17:12
switch (methodInfo.Name)
{
case k_Debug_LogWarning:
if (methodInfo.GetParameters().Length == 1) Debug_LogWarning_MethodRef = moduleDefinition.ImportReference(methodInfo);
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Shouldn't this use MLAPIs networklog like pretty much everything else in our codebase?

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I mean doesn't it just goto LogWarning anyway and just add a "[MLAPI]" prefix?

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Yes but if it is a client logging the warning (which is the case here) then it will also send a network message to the server to display the log there as well. Since this method looks like something we might reuse later for other ILPP stuff we might want to get this right to have logging consistency? Not sure if it is really needed.

0xFA11 added a commit that referenced this pull request Mar 23, 2021
* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership (#627)

* add todo comments

* fix: implement warning logs on non-owner invoking ServerRpc that requires ownership

* fix: Correcting the profiler names for network vars to be appropriately named. Should address issue #605 (#632)

* test: NetworkTickSystem test (#630)

* test: NetworkTickSystem test

* test: NetworkTickSystem test, removed unneeded code

* fix: Fix object traversal assigning instanceIds to none scene objects (#629)

* fix: Fix object traversal assigning instanceIds to none scene objects

* comment added

Co-authored-by: Matt Walsh <matt.walsh@unity3d.com>

* fix: Correcting the profiler names for named messages vars to be appropriately named. Should address issue #604 (#634)

* fix: prevent OnPerformanceTickData from sending data on null (#614)

If something causes an exception it's possible that the profiler never allocates data. in these cases, there is no point in sending data outside of MLAPI

* fix: use specified transport channel instead of hardcoded reliablerpc channel (#638)

* docs: added release notes to changelog.md (#569)

* Add release notes to changelog

* docs: added release notes to changelog

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>

* update per review for bitserializer and networkserializer

* revised per feedback - API refactor

* update remove bitserializer

* renaming

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

* Update com.unity.multiplayer.mlapi/CHANGELOG.md

* added known issues and scene mgmt fix

* revisions per review

* profiler final - no more updates

* format

Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>
Co-authored-by: M. Fatih MAR <mfatihmar@gmail.com>

* docs: Update repository/project docs (#636)

- Mirror package readme.md in root readme.md
- Add repo directory structure description
- Remove contributing and code of conduct from package directory

* docs: Add content for mlapi manual.md (#639)

resolves #553
resolves MTT-534

* fix: Removed per-tick runtime allocations by reusing memory between ticks (#640)

PerformanceDataManager reuses PerformanceTickData by resetting per-frame
Replaces deferred linq query in PerformanceTickData loop.

* fix: fixed network activity occurring outside the core update getting missed in the profiler (#641)

Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>

* fix: Resolve an issue where 2019.4 would not properly run ILPP with a clean import (#645)

* Add an dummy ILPP to force 2019.4 to proper compilation order

* Turning on this test for 2019.4

* Hack -> Workaround rename

Co-authored-by: Matt Walsh <matt.walsh@unity3d.com>
Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>

* build: add Unity module dependencies explicitly (#648)

Co-authored-by: kvassall-unity <68920108+kvassall-unity@users.noreply.github.com>
Co-authored-by: Jeffrey Rainy <jeffreyrainy@gmail.com>
Co-authored-by: Albin Corén <2108U9@gmail.com>
Co-authored-by: Matt Walsh <matt.walsh@unity3d.com>
Co-authored-by: Lori Krell <76010626+lkrell@users.noreply.github.com>
Co-authored-by: Luke Stampfli <43687322+LukeStampfli@users.noreply.github.com>
Co-authored-by: Matt Walsh <69258106+mattwalsh-unity@users.noreply.github.com>
Co-authored-by: Jesse Olmer <jesseo@unity3d.com>
Co-authored-by: becksebenius-unity <74328025+becksebenius-unity@users.noreply.github.com>
Co-authored-by: Andrew Spiering <aspiering@gmail.com>
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5 participants