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feat: network physics #1175
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feat: network physics #1175
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/// <summary> | ||
/// Gets a bool value indicating whether this <see cref="NetworkRigidbody"/> on this peer currently holds authority. | ||
/// </summary> | ||
internal bool HasAuthority => NetworkManager.IsServer; // TODO update this once we support owner authoritative NetworkTransform. |
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does this change your plans now that we'll have ClientNetworkTransform?
SamuelBellomo
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Sep 15, 2021
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🚀
Cosmin-B
approved these changes
Sep 15, 2021
VALERE91Unity
approved these changes
Sep 16, 2021
…ysics # Conflicts: # testproject/Assets/Prefabs/PlayerCube.prefab
SamuelBellomo
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Sep 17, 2021
* develop: feat: INetworkMessage (#1187) fix: Increase timeout for UTP adapter tests (#1199) docs: Update repo and both package readme files (#1180) chore: updating UTP package to pull in DTLS fixes (#1197) fix: network time arguments (#1194) feat: network physics (#1175) # Conflicts: # com.unity.netcode.gameobjects/Components/Interpolator/BufferedLinearInterpolator.cs # com.unity.netcode.gameobjects/Components/NetworkTransform.cs # testproject/Assets/Prefabs/PlayerCube.prefab
SamuelBellomo
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Sep 17, 2021
…transform-teleport * sam/feature/client-network-transform: adding proper delta sending feat: INetworkMessage (#1187) fix: Increase timeout for UTP adapter tests (#1199) docs: Update repo and both package readme files (#1180) chore: updating UTP package to pull in DTLS fixes (#1197) fix: network time arguments (#1194) feat: network physics (#1175) # Conflicts: # testproject/Assets/Scenes/ZooSam.unity
mollstam
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Feb 13, 2023
* feat: NetworkRigidbody and sample scene * feat: NetworkRigidbody2D component to support 2d physics * test: add network rigidbody tests
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Adds networked physics support in the form of a
NetworkRigidbody
andNetworkRigidbody2D
component as described in RFC-35 and tracked by MTT-1168.