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[](https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/releases)
The Unity MLAPI (Mid level API) is a framework that simplifies building networked games in Unity. It offers **low level** access to core networking while at the same time providing **high level** abstractions. The MLAPI aims to remove the repetitive tasks and reduces the network code dramatically, no matter how many of the **modular** features you use.
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Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official [Unity Transport Package](https://docs.unity3d.com/Packages/com.unity.transport@1.0/manual/index.html).
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### Getting Started
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To get started, check the [Multiplayer Docs Site](https://docs-multiplayer.unity3d.com/).
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Visit the [Multiplayer Docs Site](https://docs-multiplayer.unity3d.com/) for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
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You can also jump right into our [Hello World](https://docs-multiplayer.unity3d.com/docs/tutorials/helloworld/helloworldintro/index.html) guide for a taste of how to use the framework for basic networked tasks.
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### Community and Feedback
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For general questions, networking advice or discussions about MLAPI, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
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For general questions, networking advice or discussions about Netcode for GameObjects, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
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### Compatibility
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The MLAPI supports all major Unity platforms. To use the WebGL platform a custom WebGL transport based on web sockets is needed.
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MLAPI is compatible with Unity 2019 and newer versions.
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Netcode for GameObjects targets the following Unity versions:
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- Unity 2020.3, 2021.1, and 2021.2
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On the following runtime platforms:
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- Windows, MacOS, and Linux
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- iOS and Android
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- Most closed platforms, such as consoles. Contact us for more information about specific closed platforms.
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### Development
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We follow the [Gitflow Workflow](https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow). The master branch contains our latest stable release version while the develop branch tracks our current work.
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This repository is broken into multiple components, each one implemented as a Unity Package.
├── com.unity.netcode.adapter.utp # Transport wrapper for com.unity.transport
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└── testproject # A Unity project with various test implementations & scenes which exercise the features in the above packages.
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```
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### Contributing
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The MLAPI is an open-source project and we encourage and welcome
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contributions. If you wish to contribute, be sure to review our
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[contribution guidelines](CONTRIBUTING.md)
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We are an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our [contribution guidelines](CONTRIBUTING.md).
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### Issues and missing features
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####Issues and missing features
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If you have an issue, bug or feature request, please follow the information in our [contribution guidelines](CONTRIBUTING.md) to submit an issue.
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### Example
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Here is a sample MonoBehaviour showing a chat script where everyone can write and read from. This shows the basis of the MLAPI and the abstractions it adds.
if (GUILayout.Button("Send") &&!string.IsNullOrWhiteSpace(textField))
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{
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ChatMessages.Add(textField);
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textField="";
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}
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for (inti=ChatMessages.Count-1; i>=0; i--)
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{
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GUILayout.Label(ChatMessages[i]);
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}
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}
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}
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}
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```
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You can also check out our public [roadmap](https://unity.com/roadmap/unity-platform/multiplayer-networking) to get an idea for what we might be working on next!
com.unity.transporttransport for Netcode for GameObjects
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Unity Transport for Netcode for GameObjects is a transport adapter which enables the use of [Unity Transport Package](https://docs.unity3d.com/Packages/com.unity.transport@1.0/manual/index.html) as a low-level transport for Netcode for GameObjects.
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WIP: This is not a functional transport just a work in progress and should not be used as any measure of current state a very early proof of concept and place holder package.
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This library is an implementation of NetworkTransport to provide configuration and interoperability for Unity Transport with the Netcode for GameObjects package, enabling cross platform UDP-based network communication to a Unity project.
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