-
Notifications
You must be signed in to change notification settings - Fork 450
test: adding a multi-instance test checking NetworkShow and NetworkHide on lists of objects #1036
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
…de on lists of objects
public class NetworkShowHideTest : NetworkBehaviour | ||
{ | ||
|
||
} | ||
|
||
public class ShowHideObject : NetworkBehaviour | ||
{ | ||
|
||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
move these inside the namespace too below?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
(and using Unity.Netcode;
above would be unnecessary)
com.unity.multiplayer.mlapi/Tests/Runtime/NetworkShowHideTests.cs
Outdated
Show resolved
Hide resolved
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
some nits but looks good to me, thank you! 🚀
…nsform * develop: (32 commits) refactor: calling networkShow(NetworkObject) code in networkshow(List<NetworkObject>) (#1028) feat: snapshot. MTT-685 MTT-822 (#1021) test: adding a multi-instance test checking NetworkShow and NetworkHide on lists of objects (#1036) fix: corrected NetworkVariable WriteField/WriteDelta/ReadField/ReadDelta dropping the last byte if unaligned. (#1008) chore: run standards check over solution files (#1027) chore: replace MLAPI with Netcode in Markdown files (#1025) fix!: added plainly-callable Add() method to NetworkSet [MTT-1005] (#1022) fix: fixing incorrect merge done as part of commit 85842ee (#1023) chore: cleanup/upgrade serialized scenes (#1020) chore: replace MLAPI with Netcode in C# source files (#1019) test: add network collections, struct and class tests MTT-936 (#1000) test: add buildtests to test build pipeline on target platforms (#1018) chore: rename MLAPI types to Netcode (#1017) chore!: rename asmdefs, change top-level namespaces (#1015) Replacing community NetworkManagerHUD with a simpler implementation (#993) test: network prefab pools and INetworkPrefabInstanceHandler (#1004) fix: do not expose Runtime internals to TestProject.ManualTests asmdef (#1014) refactor: snapshot. merge preparation. Removing old acks, removing unused varia… (#1013) chore!: per-asmdef namespaces instead of per-folder (#1009) feat: snapshot. ground work, preparing depedencies. No impact on code behaviour (#1012) ... # Conflicts: # com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs # com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
@MFatihMAR this test is meant to catch the error you pointed out in this other PR :-)