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chore: replace MLAPI with Netcode in C# source files #1019

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Merged
merged 1 commit into from
Aug 4, 2021

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0xFA11
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@0xFA11 0xFA11 commented Aug 4, 2021

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Comment on lines +13 to +15
private const string k_RpcModuleName = "Netcode RPCs";
private const string k_OperationModuleName = "Netcode Operations";
private const string k_MessageModuleName = "Netcode Messages";
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did we have any dependencies on these hardcoded strings? @becksebenius-unity @Rosme 👀

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nope, should be fine. upgrading users might have funky profiler modules until they restart the editor. probably not an issue

@SamuelBellomo
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Did we decide on when we want to use "Netcode" or "Netcode for GameObjects" and when we want to use "NGO"?

@0xFA11 0xFA11 merged commit 95886c5 into develop Aug 4, 2021
@0xFA11 0xFA11 deleted the chore/replace-mlapi-sources branch August 4, 2021 23:03
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@NoelStephensUnity NoelStephensUnity left a comment

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LGTM!

SamuelBellomo added a commit that referenced this pull request Aug 11, 2021
…nsform

* develop: (32 commits)
  refactor: calling networkShow(NetworkObject) code in networkshow(List<NetworkObject>) (#1028)
  feat: snapshot. MTT-685 MTT-822 (#1021)
  test: adding a multi-instance test checking NetworkShow and NetworkHide on lists of objects (#1036)
  fix: corrected NetworkVariable WriteField/WriteDelta/ReadField/ReadDelta dropping the last byte if unaligned. (#1008)
  chore: run standards check over solution files (#1027)
  chore: replace MLAPI with Netcode in Markdown files (#1025)
  fix!: added plainly-callable Add() method to NetworkSet [MTT-1005] (#1022)
  fix: fixing incorrect merge done as part of commit 85842ee (#1023)
  chore: cleanup/upgrade serialized scenes (#1020)
  chore: replace MLAPI with Netcode in C# source files (#1019)
  test: add network collections, struct and class tests MTT-936 (#1000)
  test: add buildtests to test build pipeline on target platforms (#1018)
  chore: rename MLAPI types to Netcode (#1017)
  chore!: rename asmdefs, change top-level namespaces (#1015)
  Replacing community NetworkManagerHUD with a simpler implementation (#993)
  test: network prefab pools and INetworkPrefabInstanceHandler (#1004)
  fix: do not expose Runtime internals to TestProject.ManualTests asmdef (#1014)
  refactor: snapshot. merge preparation. Removing old acks, removing unused varia… (#1013)
  chore!: per-asmdef namespaces instead of per-folder (#1009)
  feat: snapshot. ground work, preparing depedencies. No impact on code behaviour (#1012)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs
#	com.unity.multiplayer.mlapi/Runtime/Messaging/InternalMessageHandler.cs
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4 participants