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Merged
merged 97 commits into from
Jun 19, 2020
Merged

[10.x.x] Merge Hdrp/staging [Skip CI] #995

merged 97 commits into from
Jun 19, 2020

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Jun 19, 2020

Purpose of this PR


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

Reduced error message spam when encountering an execution error.
Fixed a number of pass pruning issues.
This reverts commit 76a7c00.
sebastienlagarde and others added 25 commits June 18, 2020 13:48
…o-resize-issue

Small final histogram issue (resize issue) and improve debug exposure shader compile times
As a bonus, texts are now ordered to be after post process, and I also added an arra placer utility
[skip ci] Add test scene for transparent depth pre & post pass
…camera

Added scene view camera documentation
…des-to-hlsl

Change extensions of CAS includes from h to hlsl
…Graphics into HDRP/rg-create-computebuffer

# Conflicts:
#	com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs
…render-graph

Make Post-processing passes rendergraph ready
…ebuffer

Finished management of Compute Buffers for render graph.
* Initial unoptimized physically based DoF implementation

* Minor fixes

* Fix compilation of inactive per,utations

* Add interleaved noise

* Add alpha support

* Add adaptive gather radius

* always use the old DoF for now

* take gatefit into account

* Add a couple more levels in the CoC pyramid

* Fix some inactive code paths

* Fix CoC pyramid for near field

* Rename Cycle Of Confusion to Circle Of Confusion

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ent would reset the cursor every time. (#985)

* Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time.

* Update changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…ew scene until it's reloaded at least once. (#983)

* Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once.

* Update changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
* Cleanup script in Edit menu

* Update Render-Pipeline-Wizard.md
@sebastienlagarde
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Yamato is green

@sebastienlagarde sebastienlagarde merged commit 7736af9 into master Jun 19, 2020
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