Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. #983
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Purpose of this PR
Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once.
Fixes https://fogbugz.unity3d.com/f/cases/1256228/
@Unity-Technologies/gfx-qa-hdrp To fix this issue I had to revert and redo a fix done in this PR: #462 . Can you please make sure that both issues fixed by it at the time have not regressed back?
@RSlysz the problem was with "fixing" the env panel editor to use serialized properties for the profile. By doing that it bypassed logic in the setter... (there was actually a comment about that).
Testing status
Manually tested static sky with new scenes and manipulated it.