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Fix FreeCamera speed boost controls #2967

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Merged
merged 1 commit into from
Dec 21, 2020

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akerfoot
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Purpose of this PR

Two issues:

  1. Holding Shift key during mouse-look with right mouse button would only boost speed for a single frame because it was checking GetKeyDown. Fixed by checking GetKey.

  2. The Shift key only gives a speed boost when mouse-looking with RMB, but the Fire input (LMB by default) should always work. However, there was an issue where Fire would not boost the camera if the RMB was held down. This change fixes that so Fire will always boost and Shift will still only boost during mouse-look.


Testing status

Manually tested in the bonfire testbed project.

  1. Move camera with WASD controls, verify:
  • holding left mouse button moves faster
  • holding Shift doesn't move faster
  • holding both moves faster
  1. Hold right mouse button to mouselook, verify:
  • holding Shift moves faster
  • holding LMB moves faster
  • holding both moves faster

Two issues:

1. Holding Shift key during mouse-look with right mouse button would only boost speed for a single frame because it was checking GetKeyDown. Fixed by checking GetKey.

2. The Shift key only gives a speed boost when mouse-looking with RMB, but the Fire input (LMB by default) should always work. However, there was an issue where Fire would not boost the camera if the RMB was held down. This change fixes that so Fire will always boost and Shift will still only boost during mouse-look.
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@akerfoot akerfoot marked this pull request as draft December 18, 2020 23:32
@sebastienlagarde sebastienlagarde changed the base branch from master to hd/bugfix December 21, 2020 17:39
@sebastienlagarde sebastienlagarde marked this pull request as ready for review December 21, 2020 17:39
@sebastienlagarde sebastienlagarde merged commit a167ca2 into hd/bugfix Dec 21, 2020
@sebastienlagarde sebastienlagarde deleted the fix/free-camera-speed-boost branch December 21, 2020 17:39
sebastienlagarde added a commit that referenced this pull request Dec 24, 2020
* Fix random warnings (#2972)

* Fix FreeCamera speed boost controls (#2967)

Two issues:

1. Holding Shift key during mouse-look with right mouse button would only boost speed for a single frame because it was checking GetKeyDown. Fixed by checking GetKey.

2. The Shift key only gives a speed boost when mouse-looking with RMB, but the Fire input (LMB by default) should always work. However, there was an issue where Fire would not boost the camera if the RMB was held down. This change fixes that so Fire will always boost and Shift will still only boost during mouse-look.

* Fixed an issue with the frame count management for the volumetric fog (case 1299251). (#2947)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with the frame count management for the volumetric fog (case 1299251).

* Update CHANGELOG.md

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* - Changed the convergance time of ssgi to 16 frames. (#2912)

- Changed the preset values for ssgi.
- Fixed an issue with half res ssgi upscale.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix BakeCloudShadows warning

* Cleanup CubeToPanoMaterial not used

* Revert: Fixed an issue with the frame count management for the volumetric fog (case 1299251). #2947

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Alex Kerfoot <alexk@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Jan 7, 2021
* Fix random warnings (#2972)

* Fix FreeCamera speed boost controls (#2967)

Two issues:

1. Holding Shift key during mouse-look with right mouse button would only boost speed for a single frame because it was checking GetKeyDown. Fixed by checking GetKey.

2. The Shift key only gives a speed boost when mouse-looking with RMB, but the Fire input (LMB by default) should always work. However, there was an issue where Fire would not boost the camera if the RMB was held down. This change fixes that so Fire will always boost and Shift will still only boost during mouse-look.

* Fixed an issue with the frame count management for the volumetric fog (case 1299251). (#2947)

* [HDRP] Fix coat normal space (#2888)

* Fix coat normal space

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio)  (#2776)

* Fixed volume component tooltips using the same parameter name (#2754)

* Use the proper history info for Bicubic resampling in TAA (#2759)

* Use proper info for previous buffer info

* changelog

* Fixed lookdev movement (#2757)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)

* Fix issue with saving some quality settings volume overrides

* Fix typo in changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)

* fix issue with confusing text (#2766)

* Fix

* Fix white dots

* Changelog

* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)

* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)

* [HDRP] Update HDRP menu in shader graph

* Update CHANGELOG.md

* HDRP/Fix package version showing package after the last "verified" package (#2783)

* Fix typo

* Remove last version checker from wizard and add link to package manager instead

* Update CHANGELOG.md

* Update documentation

* Update Render-Pipeline-Wizard.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Revert bad changelog merge

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>

* Fixed invalid loop length for probe baking (case 1289680) (#2830)

* Fixed invalid loop length for probe baking (case 1289680)

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix volumetric fog with XR single-pass (#2823)

* fix volumetric fog with XR single-pass rendering

* update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix rendering issues for the first frame (#2836)

* Fix first frame exposure, depth pyramid / AO

* Update changelog

* Comment

* Typo

* Add missing RenderGraphBuilder.ReadTexture call

* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update 5001_Fog_FogFallback.png

* Revert "Update 5001_Fog_FogFallback.png"

This reverts commit 2653b9c.

* Update 5001_Fog_FogFallback.unity

* Fix AOV API for render graph (#2909)

* Fix AOV api in rendergraph

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs

* Update changelog

* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)

* Update CHANGELOG.md

* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)

* Fix

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Move EndCameraRendering callback out of the profiling scope (#2917)

* Move EndCameraRendering callback out of the profiling scope

* added a comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Handle all enums the same way for UI (#2913)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)

* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)

* Fixed default eye shader blocks

* Fix missing emission block in hair shader

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Init scene camera debug framesettings (#2931)

* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)

* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)

* Changed the behavior of custom passes when the Custom Pass Volume component is disabled

* Updated changelog

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)

* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)

* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.

* Update changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Enable Reflector for Spotlight by default

* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)

* Fixed the planar depth texture not being properly created and rendered to (case 1299617).

* adding comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed an issue with the frame count management for the volumetric fog (case 1299251).

* Update CHANGELOG.md

Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>

* - Changed the convergance time of ssgi to 16 frames. (#2912)

- Changed the preset values for ssgi.
- Fixed an issue with half res ssgi upscale.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix BakeCloudShadows warning

* Cleanup CubeToPanoMaterial not used

* Update 5001_Fog_FogFallBack scene to correct bad behavior

* Updating screenshots

* Increase waitFrames from 0 to 4 for test scene 5001

* update vulkan screenshots

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Alex Kerfoot <alexk@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Frédéric Vauchelles <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Fabien Houlmann <fabien@unity3d.com>
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