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Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) #2776
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Merged
sebastienlagarde
merged 19 commits into
hd/bugfix
from
HDRP/avoid-issues-with-wrong-transition-shadow
Dec 15, 2020
Merged
Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) #2776
sebastienlagarde
merged 19 commits into
hd/bugfix
from
HDRP/avoid-issues-with-wrong-transition-shadow
Dec 15, 2020
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It appears that you made a non-draft PR! |
remi-chapelain
approved these changes
Nov 27, 2020
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Fix validated with @FrancescoC-unity before making the PR ! ✔️
* [HDRP] Update HDRP menu in shader graph * Update CHANGELOG.md
…ckage (#2783) * Fix typo * Remove last version checker from wizard and add link to package manager instead * Update CHANGELOG.md * Update documentation * Update Render-Pipeline-Wizard.md Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…-shadow # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md # com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs # com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs
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Fixes the issue in https://fogbugz.unity3d.com/f/cases/1292295/
The issue is due to how the cascade spheres are and how the border is computed. As a result sometimes we try to transition when we shouldn't; this PR fixes the issue to a certain extent (with ludicrous transition percentages, usually >=90% of the full split).
This also fixes another bug due to the precision of the dither transition that showed with small dots like this
We already went through it with @remi-chapelain