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Fix issue with VT spewing errors when transparent and opaque are disabled #2925

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merged 3 commits into from
Dec 17, 2020

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FrancescoC-unity
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@FrancescoC-unity FrancescoC-unity commented Dec 17, 2020

Given that the pass is not culled explicitly, we need to have the input valid and therefore we fallback to a black texture for the VT buffer just to make RG happy.

Fix for https://fogbugz.unity3d.com/f/cases/1297710

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@sebastienlagarde sebastienlagarde merged commit abb5bb5 into hd/bugfix Dec 17, 2020
@sebastienlagarde sebastienlagarde deleted the hd/fallback-to-black-vt-feedback branch December 17, 2020 11:09
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