Releases: LogicalError/realtime-CSG-for-unity
Releases · LogicalError/realtime-CSG-for-unity
Version 1.601
This release brings lots of fixes!
Fixes added by #349:
- Update Window.mat and Window.png to support proper transparency and specularity.
- Fixes from #323, where X and Z axes were transposed when creating a new box brush.
- Fixes from #355, where the undo stack is spammed with changes when dragging a material into the scene.
- Fixes from #350, where #346 had missing helper surface references, causing nullref spam.
- Fixes from #319, where rotation handles weren't showing sometimes.
- Fixes from #320, where the box transform arrows would cause zoom behavior to zoom out rapidly.
- Fixes from #354, where surface selection was unresponsive when the mouse cursor left the face of the brush. This fix also helps responsiveness of the overall tool feel better.
- Fixes from #356, where missing meta files were causing unpredictable compilation behavior, and console spam, due to the package being unwritable when added via Unity Package Manager.
- Addition from #365, which added support for invisible surface selection.
- Fixes from #366, which fixes the bottom toolbar being unresponsive if RealtimeCSG was popped out as an EditorWindow.
- Adds some new features from nukeandbeans#1. Please refer to the changelog there for more information.
- Adds some fixes from nukeandbeans#4, where static flags were not updated properly previously.
Fixes added by #370:
Fixes added by #371:
- Fixes #373, where RealtimeCSG would not compile on 2019.4.40f1 due to
UnityEngine.Object.FindObjectsOfType()
not accepting any parameters, and local static methods inInternalCSGModelManager.Lifetime
.
Other msc stuff:
- 9f25003 Bumped RealtimeCSG managed version to 1.60.1.
- 181ac06 Bumped package version to reflect current RealtimeCSG managed version.
Special thanks to @Zallist and @Gawidev for the extra fixes and additions!
Version 1.572
Changes:
- Fixes for #344
Known Issues:
- (Unity issue/Can't be fixed) RealtimeCSG cannot be fully removed without closing Unity first, due to use of native/C++ dll. A solution to this is closing Unity, and manually deleting the RealtimeCSG folder.
Version 1.571
Changes:
- Fixes from #346
Known Issues:
- (Unity issue/Can't be fixed) RealtimeCSG cannot be fully removed without closing Unity first, due to use of native/C++ dll. A solution to this is closing Unity, and manually deleting the RealtimeCSG folder.
Version 1.570
Changes:
- #333 RealtimeCSG can now be imported as a package using Unity Package Manager.
- #333 Icons are embedded into a generated class, which reduces clutter in the texture browser.
- #335 #340 An assembly definition was added for versions of unity that support it. Any versions older should treat RealtimeCSG as if it were a standard plugin in
Plugins/
- #340 Readme updated to include information on how to import the project with supported methods, and formatting adjusted to be easier to read.
- #340 Included information on how to contribute to the project
- Included changes from #341
Known Issues:
- (Fixed by #343)
Compilation error on 2020.3.13 and older, withAssetDatabase.SaveAssetIfDirty
, where this API does not exist. - (Unity issue/Can't be fixed) RealtimeCSG cannot be fully removed without closing Unity first, due to use of native/C++ dll. A solution to this is closing Unity, and manually deleting the RealtimeCSG folder.
Version 1.569
Fix SceneView UI layout issues with 2021.2+ (#330) * Fix SceneView UI layout issues with 2021.2+ * implement fixes suggested by @andreiagmu, clean up UI this implements fixes suggested by @andreiagmu and removes the sliders in the generator popups, in favor of `[<] [>]` buttons, which removes the bugginess of unity sliders in the scene view. * removed redundant/unused imports or braces, fixed compilation errors on versions < 2021.2 * Revert "Merge branch 'master' into 2021.2-update" This reverts commit 762822bf7e32b7d9fe98d2c5212d05af256efa96, reversing changes made to 142008a16c721f9c6246bbc4bb93854a6897ea66. * Merge pull request #328 from epiplon-game-studio/master Fixes a reference error bug with play mode * revert changes from upstream, which adjusts the Y offset of the toolbar. This is now handled automatically by unity, with `rootVisualElement.contentRect`, causing the upstream changes to do nothing. * Update EditModeToolWindow.Editor.cs * Update EditModeToolWindow.Editor.cs * Delete ProjectVersion.txt