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Brokemia Helper Entities
- Dash Springs
- Big Springs
- Cave Walls
- Non-Badeline Moving Blocks
- Floatier Space Blocks
- Troll Strawberries
- Move Block Barriers
- Theo Respawn
- Universal Accelerator
- CelesteNet Flag Synchronizers
- Questionable Flag Controller
- Dependency Flag Controller
- Cassette Entities
- Decorations
Springs that only activate when the player is dashing.
Springs that can be any width. Can be regular or dash springs. By default, the texture is just stretched or squashed, but an appropriately sized texture can be provided to avoid that.
Fake walls that reappear when the player exits from them. Connect to other adjacent fake walls.
Badeline moving blocks that work without a badeline boss in the room. Several extra customization options are included.
Floaty space blocks with various adjustable parameters.
Fake strawberries that go pop when collected.
Barriers that act like a wall for move blocks but allow everything else through.
Have support for several modded move blocks, more can be added by request.
Spawns Theo at the closest Theo Respawn when entering the room/respawning, rather than placing him at a fixed location every time. Individual respawns can be toggled with flags.
Accelerates the player and any holdables that enter it at a constant rate.
When a player is in the same room as this entity, any changes to the flag specified will be sent to other players in the same map (whether those other players are in the same room as a synchronizer or not)
Sets flags based on things you really should not be setting flags for. I don't know who would use this, but I will remove it so fast if it gets abused, so watch yourself.
Sets a flag if a certain dependency is installed.
Cassettes that blink on and off like cassette blocks.
Dream blocks (space jam) that blink on and off like cassette blocks.
Intro cars that blink on and off like cassette blocks.
Spinners that blink on and off like cassette blocks. Spinner juice not included because I never got around to it. If you want it just ask.
Generates decorative vines in a way similar to the vanilla vine decals. Highly customizable.
Be careful of the Animate Wiggles and Animate Snake options, as they may cause lag when overused.
A small flower that poofs into a bunch of particles that fly away when the player moves through it.
Places decals and dandelions randomly over an area.
Grass that parts around the player and shakes when you walk through it.
Rustling sounds are intended to be added to this at some point, but are not yet present.
Applies specific BlendState settings to the decals contained within it. The decals are rendered to a render target the size of this entity using the specific blend state, then the render target is rendered to the scene using the default blend state.
AltSides Home
AltSides Customisable Fields
Brokemia Helper Entities
Brokemia Helper Triggers
Brokemia Helper Extra Features
CollabUtils2 Home
CollabUtils2 Entities
CollabUtils2 Triggers
Contort Home
Contort Entities
Contort Triggers
Helping Hand Entities
Helping Hand Customisable Entities
Helping Hand Triggers
Helping Hand Customisable Stylegrounds
Helping Hand Extra Features