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XavierShrier edited this page Aug 14, 2021 · 1 revision

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ℹ️ Some entities have special variants, such as a Path Variant. This type of variant works identical to the original, except that it can move along a path (its position to its node). These are very useful for having moving distortions instead of having only static variants.

General

Alpha-Lerp Lights & Path

A custom light with extra variables for lerping the alpha/transparency.

Burst Effect & Path

A displacement that spawns a ripple-like effect.

Confetti Spawner & Path

A spawner that, of course, spawns confetti on its position.

Light Occlude Zone

A zone that occludes light.

Color-Lerp Lights & Path

A custom light with extra variables for lerping the color.

Custom Effect Controller

A controller for adding a custom effect/shader into a room.

Custom Memo and Note

A cutscene-like entity that has memos/notes interaction.

Flickering Lights & Path

A custom light with extra variables for flickering the light on and off.

Custom Lights & Paths

A customizable vertex-light and bloom-point.

Custom Light Zones

A given range that allows custom lights to spawn within it.

Teleportation Target

An entity with a tag that is for teleportation.

Controllers

Anxiety Effect & Origin Controller

A controller for modifying the anxiety effect and the origin of it.

Burst Attacher and Controller

An extension from a burst effect that attaches to another entity.

Burst Zone and Controller

A given range that allows lots of burst effects to spawn within it.

Confetti Attacher and Controller

An extension from the confetti spawner that attaches to another entity.

Confetti Zone and Controller

A given range that allows lots of confettis to spawn within it.

Glitch Effect Controller

A controller for modifying the glitch effect.

Lightning Strikes Controller

A controller for having a bunch of probabilities to spawn lightning strikes.

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