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Contort Triggers
ℹ️ Almost all triggers have the One-Use, Persistent, and Occur On Enter properties so you can modify how the generic trigger behaves on its invoke and when it will invoke.
ℹ️ Internally, there are several types of trigger abstract classes: AbstractTrigger, AbstractCoroutineTrigger, AbstractStayTrigger, AbstractCutsceneTrigger, and AbstractPoemCutsceneEntity. These are useful for having the default options each trigger should have, plus an easy way to have an invoking method.
A trigger that modifies the player's momentum/speed.
A trigger that produces a rumble.
Triggers that add or remove storage in the SaveData or Session.
Triggers that allow instant teleportation (Goldens, Ranges, Dreams, In-Levels). Disabling some checkboxes can allow teleportation ranges. You can also add nodes (first node: where you're teleporting to, second node: where your spawn location is)
A trigger for modifying the anxiety effect.
A trigger that allows you to modify the bloom gradient.
A trigger that spawns a one-time burst effect.
A trigger that removes all burst effects (displacements).
A trigger that adds, removes, or clears custom effects/shaders.
A trigger that spawns a one-time confetti.
Triggers that allows to add, remove, and reinstate effect/shader parameters.
A trigger that produces a flash.
A trigger that freezes the game a bit.
A trigger for modifying the glitch effect.
A trigger that spawns a lightning strike.
A trigger that modifies the player's vertex-light.
A trigger that plays a given random sound.
A trigger that uses a screen wipe effect or modifies it.
A trigger that either produces or clears shaking effects.
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