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Strée Eloi edited this page Nov 2, 2017 · 2 revisions

Random stuff

EditorGUIUtility.PingObject( theObjectIwantToSelect ); Selection.activeObject=AssetDatabase.LoadMainAssetAtPath("Assets/Prefabs/"+prefabName+".prefab");

Hightlight in "Project"

EditorGUIUtility.PingObject(Selection.activeObject);

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