Releases: Courseplay/courseplay
Courseplay for FS19 v6.03.00046
6.03.00046 Collect bales on merged fields (#6909)
Should now be able to collect bales on merged fields.
Also made some bale related code less confusing.
- Sharper Icons
Thx to @Gonimy-Vetrom
Courseplay for FS19 v6.03.00045
Courseplay for FS19 v6.03.00044
6.03.00044 Bale Collector: skip invalid bales (#6859)
Some bales seem to have a node ID of 0, attempt to skip them
when scanning the field.
Courseplay for FS19 v6.03.00043
6.03.00043 New mode 7: Bale Collector
Replaced the old mode 7 with a bale collector mode.
Works like the bale loader, but does not need a field work course, instead,
it automatically finds the bales on the selected field.
Courseplay for FS19 v6.03.00042
6.03.00042 Mode 9/10 and BunkerSiloManager changes (#6849)
- reworked shield height control
- fixes reverse unloading mode 6 in bunker silo (#6748)
- code improvements BunkerSiloManager
- improves unloading mode 9 at trailers
- fixes mode 9 heap callstacks
- #6447
Courseplay for FS19 v6.03.00041
6.03.00041 Many minor fixes
Mode 1 with overloader swerve fix #6814 #6801
See if the other vehicle as an overloader, potentially waiting
for us (is near the overload point). We should not swerve as we
need to drive under the pipe of the overloader wagon.
Stop at end setting fix for #6845
Never set or reset stop at end automatically.
Also fixed a minor pathfinder bug when generating an alignment
course starting in reverse, made sure the first waypoint really
is always in reverse.
Two-side headland fix for #6847
Editor delete to start fix
Fixed some MP debug output and Editor delete all WP to start
for SP and MP. #6297
Full credits to @Satissis who helped us out once more :)
Courseplay for FS19 v6.03.00040
Courseplay for FS19 v6.03.00039
6.03.00039 Mode 3 combine approach fixes #6612
Forgotten vehicle parameter in OverloaderAIDriver caused it swerving
for the waiting combine.