Skip to content
This repository has been archived by the owner on May 23, 2023. It is now read-only.

Releases: Courseplay/courseplay

Courseplay for FS19 v6.4.0.4

02 Jul 19:02
Compare
Choose a tag to compare

Push 6.4.0.4 Release

  • fixes #7307
  • fixes #6818
  • fixes #7308
  • fixes #7312
  • created CourseDrawModeSetting (the eye Button on the HUD)
  • global info texts improvements (no setting to disable yet)

Thanks to @MddMBorg for:

  • Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
  • Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
  • Not Auto-repair Mission vehicles and tools.

Courseplay for FS19 v6.4.0.3

24 Jun 10:43
Compare
Choose a tag to compare
  • 2 LoadUnloadOffset settings

  • 2 CombineOffset settings (old combineOffset and tipperOffset)

  • WaitTime setting

  • Wait time fixes

  • Added visible search radius on change mode 10

  • Diff fuel save improvements

  • partly fixes Wilson trailer

  • added MixerWagonAIDriver (mode 9/ shovel mode)

  • possible MP fixes

Mode 2 unload with AutoDrive (#7291)

Implementing feature request #5284

CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn't used at all.

Start CP driver with options 'Unloading' and use AutoDrive
'refill/unload'. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).

Courseplay for FS19 v6.4.0.2

15 Jun 06:23
3b6e535
Compare
Choose a tag to compare
  • fixes frontloader for mode9
  • fixes working light
  • fixes temporary reverse out of bunker course

Courseplay for FS19 v6.4.0.1

14 Jun 16:02
Compare
Choose a tag to compare
  • enabled debugchannels for none dev version
  • New BunkerSiloAIDriver
    • Simplified Mode9 course
    • Mode10 choose the work based on attached implement
    • Improovements in pushing chaff with Mode10
  • Ropa Maus5 now works in Mode9
  • Course generator settings are now saved in the vehicle.xml
  • Some tweaks for Mode2
  • Last used Mode should now be saved correctly
  • different fixes

Courseplay for FS19 v6.4.0.0

23 May 12:02
2a6dd6a
Compare
Choose a tag to compare

ModHub FS19 - fixes (#7213)

  • ModDesc and icon prepare for ModHub

Some corrections and additions for modHub

fixes #7196 untill we have a better solution some day...

  • push 00061

  • Some ModHub fixes

  • Changed Version format...
  • removed not used files
  • changed the fieldscan dialog, but would need a new line to be more clear, also don't know what error it created...

Remove mipmap from fieldScanInfo.dds even I don't see the reason for this as it is just 'not necessary'

  • mipmap fixes

  • Update CpManager.lua

Hopefully better understandable how this Info screen works.

  • fixed last texture problem

  • Create mouseMMB.dds

so much about we don't need this file...

Courseplay for FS19 v6.03.00061

16 May 14:11
e0e6829
Compare
Choose a tag to compare

6.03.00061 Modhub release candidate

Also fixes #7196 until we have a better solution some day...

Courseplay for FS19 v6.03.00060

12 May 23:57
0ef6da2
Compare
Choose a tag to compare

6.03.00060 Speed and other fixes

  • fixes div. cruise control speed #3727
  • fixes hud speed display in mph #6041
  • should fix f1 menu refresh after open/close hud action event #7143
  • fixes beacon lights mode 1 #6197

Courseplay for FS19 v6.03.00059

12 May 05:00
3c6a826
Compare
Choose a tag to compare
  • Created an area between Combine and fruit with high penalty, so we try to not get a path there. #7102

  • Increase the the distance to the target, where we don't swerve for our Combine. (20 -> 75)

  • To prevent crashing into a working Combine, an increased distance to the fruit by 1 should help. (3 -> 4)

  • For Mode2, we don't generate a reverse course with trailers anyway. For Trucks, it can cause some unwanted conflict course with our Combine. To prevent that, we don't generate a reverse course at all. (an increased turnradius is needed too, tested with 20m) #7169

  • The driver now drives along a Course in the silo. #6640 #6949 #7161 #7167

  • Improves the detection of the silo end.

  • Fixed a bug where course changes wasn't saved correctly.

Courseplay for FS19 v6.03.00058

30 Apr 12:23
Compare
Choose a tag to compare

6.03.00058 minor fixes

  • fixes #7157
  • fix for small bunker silos #7046
  • fix for sold bunker silos, might be related to #7138
  • might fix mp hud open/close action event #7143
  • might fix action event bug #7146
  • fixes returning mission vehicles #7045
  • course loading: fixed cosmetic issue

Courseplay for FS19 v6.03.00057

28 Apr 15:36
Compare
Choose a tag to compare

6.03.00057 Faster course loading

Changed the format of the saved course file for faster
loading (I mean really faster, courses with 60,000
waypoints now load in a few seconds, saving is a little slower
but should be significantly faster).

This version can load the old format files but always
saves the course using the new format (new format files
have version="2" in the first line).

You can use the console command cpUpgradeAllCourses to
upgrade all saved courses to the new, faster format.
Run it right after the savegame is loaded and make
sure you make a backup of your courses before!
(Pro tip: type in cpU and hit tab, the command should pop up directly)

This new format will break any external tool which
relies on loading/saving the course XML files.

The new format:

  • Use a single XML node for all waypoints
  • Each waypoint is separated by a '|' and a new line,
    latter for visibility only
  • Waypoint attributes are separated by ';'

See the Course.serializeWaypoints() function in
Waypoint.lua for the details.