bludgeons: nerf the damage of war flails #45137
Merged
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Summary
SUMMARY: Balance "bludgeons: nerf the damage of war flails"
Purpose of change
When I did the melee weapon rebalance, I tried to make war flails competitive with other 2-handed weapons, which required giving them an extremely high bash damage. Upon reflection and discussion with Kevin, there's no need to do that.
Describe the solution
Drop the damage of a war flail down to be in line with other 2-handed bludgeoning weapons, and adjust the effective DPS test.
Describe alternatives you've considered
I'd really like an algorithmic way to estimate the bash damage for a weapon, but I haven't been able to find a good curve fit for the existing data yet.
Testing
I ran the effective DPS test.