Skip to content

Issues: CleverRaven/Cataclysm-DDA

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Combine crit hit and wp hit and tweak damage calculation for ranged attack astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Game: Balance Balancing of (existing) in-game features. Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Bombastic Perks Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly.
#78877 opened Dec 31, 2024 by osuphobia Loading…
Thermal electric gear power draw reduction astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor
#78834 opened Dec 29, 2024 by mark-ik Loading…
Set disassembly range to PICKUP_RANGE: 6 astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions
#78748 opened Dec 23, 2024 by Brambor Draft
1 of 2 tasks
yet another portable charcoal kiln audit astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#78622 opened Dec 17, 2024 by marilynias Loading…
finish making tac vest match real counterpart astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
#77166 opened Oct 19, 2024 by AudBobb Loading…
make turrets controlled by ID readers/consoles deactivate instead of despawn (revamped) astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#76728 opened Sep 30, 2024 by KeremBabaG Draft
5 tasks
Make overheating of mech lasers negligible unless "salvaged" astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#75342 opened Jul 31, 2024 by anoobindisguise Draft
Changing autolearn into "figuring it out" Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#73612 opened May 9, 2024 by I-am-Erk
Adjust the NPC spawns in mi-go towers using new NPC types Game: Balance Balancing of (existing) in-game features. Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#73217 opened Apr 23, 2024 by I-am-Erk
Mutation design discussion/planning Game: Balance Balancing of (existing) in-game features. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#71048 opened Jan 18, 2024 by I-am-Erk
Monster auditing for stable Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#70215 opened Dec 14, 2023 by I-am-Erk
Discussion/planning: Moving towards a vaguely defined "official" map. Game: Balance Balancing of (existing) in-game features. Lore Game lore, in-game communication. Also the Lore tab. Map / Mapgen Overmap, Mapgen, Map extras, Map display (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70056 opened Dec 7, 2023 by I-am-Erk
Experienced Start scenario: Skip the early grind Game: Achievements / Conducts / Scores Player goals and how they are tracked. Game: Balance Balancing of (existing) in-game features. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#68632 opened Oct 13, 2023 by I-am-Erk
Portal Storm Design Planning Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Mechanics: Weather Rain, snow, portal storms and non-temperature environment (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#68141 opened Sep 14, 2023 by I-am-Erk
Forges are *substitutes* for each other, down to the individual charge Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact [JSON] Changes (can be) made in JSON (S2 - Confirmed) Bug that's been confirmed to exist
#65745 opened May 20, 2023 by RenechCDDA
Make refugee center guards move at the beginning of the back bay quest Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Lore Game lore, in-game communication. Also the Lore tab. Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#65122 opened Apr 16, 2023 by I-am-Erk
steel and some other materials cause creatures to be completely immune to fire damage <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Temperature Freezing, cooling, thawing, heating, etc. mechanics Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist
#64220 opened Mar 13, 2023 by esotericist
Faction meta tools: Monster exclusion zones Game: Balance Balancing of (existing) in-game features. Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#61767 opened Oct 17, 2022 by I-am-Erk
"Naked and Afraid" profession should potentially give more points Game: Balance Balancing of (existing) in-game features. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#61728 opened Oct 16, 2022 by NetSysFire
Make construction operations smoothly gated to skill Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#60066 opened Aug 10, 2022 by I-am-Erk
Make vehicle modification skill operations smoothly gated to skill Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P2 - High) High priority (for ex. important bugfixes) <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
#60065 opened Aug 10, 2022 by I-am-Erk
Improving muscle strain repetitive use mechanics Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#59864 opened Aug 3, 2022 by I-am-Erk
Materials system can sometimes result in extremely high armour values from normal clothing construction Game: Balance Balancing of (existing) in-game features. Items: Armor / Clothing Armor and clothing (S2 - Confirmed) Bug that's been confirmed to exist
#58782 opened Jun 28, 2022 by Ilurker
Evac shelter NPC quests are too hard Game: Balance Balancing of (existing) in-game features. NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#57285 opened Apr 30, 2022 by NetSysFire
Movement states: Modeling inertia and footing [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#56789 opened Apr 13, 2022 by I-am-Erk
ProTip! Type g i on any issue or pull request to go back to the issue listing page.