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Combine crit hit and wp hit and tweak damage calculation for ranged attack
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
Game: Balance
Balancing of (existing) in-game features.
Items: Archery
Bows, crossbows, arrows, bolts
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Bombastic Perks
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
#78877
opened Dec 31, 2024 by
osuphobia
Loading…
Thermal electric gear power draw reduction
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
#78834
opened Dec 29, 2024 by
mark-ik
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Set disassembly range to PICKUP_RANGE: 6
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
json-styled
JSON lint passed, label assigned by github actions
yet another portable charcoal kiln audit
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#78622
opened Dec 17, 2024 by
marilynias
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finish making tac vest match real counterpart
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#77166
opened Oct 19, 2024 by
AudBobb
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make turrets controlled by ID readers/consoles deactivate instead of despawn (revamped)
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
#76728
opened Sep 30, 2024 by
KeremBabaG
•
Draft
5 tasks
Make overheating of mech lasers negligible unless "salvaged"
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#75342
opened Jul 31, 2024 by
anoobindisguise
•
Draft
Changing autolearn into "figuring it out"
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#73612
opened May 9, 2024 by
I-am-Erk
Adjust the NPC spawns in mi-go towers using new NPC types
Game: Balance
Balancing of (existing) in-game features.
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#73217
opened Apr 23, 2024 by
I-am-Erk
Mutation design discussion/planning
Game: Balance
Balancing of (existing) in-game features.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#71048
opened Jan 18, 2024 by
I-am-Erk
Monster auditing for stable
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
Monsters
Monsters both friendly and unfriendly.
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#70215
opened Dec 14, 2023 by
I-am-Erk
Discussion/planning: Moving towards a vaguely defined "official" map.
Game: Balance
Balancing of (existing) in-game features.
Lore
Game lore, in-game communication. Also the Lore tab.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70056
opened Dec 7, 2023 by
I-am-Erk
Experienced Start scenario: Skip the early grind
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Game: Balance
Balancing of (existing) in-game features.
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#68632
opened Oct 13, 2023 by
I-am-Erk
Portal Storm Design Planning
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#68141
opened Sep 14, 2023 by
I-am-Erk
Forges are *substitutes* for each other, down to the individual charge
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
(S2 - Confirmed)
Bug that's been confirmed to exist
#65745
opened May 20, 2023 by
RenechCDDA
Make refugee center guards move at the beginning of the back bay quest
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
Lore
Game lore, in-game communication. Also the Lore tab.
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#65122
opened Apr 16, 2023 by
I-am-Erk
steel and some other materials cause creatures to be completely immune to fire damage
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Temperature
Freezing, cooling, thawing, heating, etc. mechanics
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
#64220
opened Mar 13, 2023 by
esotericist
Faction meta tools: Monster exclusion zones
Game: Balance
Balancing of (existing) in-game features.
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#61767
opened Oct 17, 2022 by
I-am-Erk
"Naked and Afraid" profession should potentially give more points
Game: Balance
Balancing of (existing) in-game features.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#61728
opened Oct 16, 2022 by
NetSysFire
Make construction operations smoothly gated to skill
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#60066
opened Aug 10, 2022 by
I-am-Erk
Make vehicle modification skill operations smoothly gated to skill
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P2 - High)
High priority (for ex. important bugfixes)
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
#60065
opened Aug 10, 2022 by
I-am-Erk
Improving muscle strain repetitive use mechanics
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#59864
opened Aug 3, 2022 by
I-am-Erk
Materials system can sometimes result in extremely high armour values from normal clothing construction
Game: Balance
Balancing of (existing) in-game features.
Items: Armor / Clothing
Armor and clothing
(S2 - Confirmed)
Bug that's been confirmed to exist
#58782
opened Jun 28, 2022 by
Ilurker
Evac shelter NPC quests are too hard
Game: Balance
Balancing of (existing) in-game features.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#57285
opened Apr 30, 2022 by
NetSysFire
Movement states: Modeling inertia and footing
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#56789
opened Apr 13, 2022 by
I-am-Erk
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