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Standardizing the way dynamically loaded stuff is handled
<Enhancement / Feature>
New features, or enhancements on existing
Game: Mechanics Change
Code that changes how major features work
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#11798
opened Mar 25, 2015 by
BevapDin
Research system as a solution in between book learning and autolearning recipes.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Enhancement / Feature>
New features, or enhancements on existing
Game: Mechanics Change
Code that changes how major features work
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#12657
opened Jun 13, 2015 by
kevingranade
EoC effect to terminate execution of EoC
<Suggestion / Discussion>
Talk it out before implementing
#76547
opened Sep 19, 2024 by
GuardianDll
Move "stim" and "pkill" to effect aspects, not player's stats; slow release effects
<Enhancement / Feature>
New features, or enhancements on existing
old issue - still valid?
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#19987
opened Jan 9, 2017 by
Coolthulhu
"on fire" status problem + suggestion
<Bug>
This needs to be fixed
<Suggestion / Discussion>
Talk it out before implementing
#19359
opened Nov 20, 2016 by
ZenZen2
Shoot over quarterpanels, at least if you're onboard of the vehicle.
Game: Mechanics Change
Code that changes how major features work
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
#22541
opened Dec 2, 2017 by
ShadowDragon8685
Reflective eyes for increased suspense.
<Enhancement / Feature>
New features, or enhancements on existing
Monsters
Monsters both friendly and unfriendly.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#22687
opened Jan 1, 2018 by
kevingranade
Information about damaged vehicle parts is not useful
Info / User Interface
Game - player communication, menus, etc.
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
#24239
opened Jul 8, 2018 by
svick
Put translation strings in multiple files
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Translation
I18n
#23434
opened Apr 9, 2018 by
Wuzzy2
gun dispersion causing systematic error from use of "rng_normal"
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Aiming
Aiming, especially aiming balance
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
<Suggestion / Discussion>
Talk it out before implementing
#29956
opened Apr 26, 2019 by
phaethonfire
Overhaul automatic fire
(P2 - High)
High priority (for ex. important bugfixes)
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
<Suggestion / Discussion>
Talk it out before implementing
#31947
opened Jun 28, 2019 by
ymber
Random small factions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#26940
opened Dec 4, 2018 by
AskaHope
If clothes fit character A, they fit character B in the same world
Mechanics: Character / Player
Character / Player mechanics
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
#27293
opened Dec 24, 2018 by
Inglonias
vehicle collision unit test design
Code: Tests
Measurement, self-control, statistics, balancing.
<Question>
Answer me please.
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
#27283
opened Dec 23, 2018 by
mlangsdorf
Transhumanism rework proposal, part 1: Bionic slots
Bionics
CBM (Compact Bionic Modules)
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#28273
opened Feb 19, 2019 by
I-am-Erk
Removing ergonomic grips being attached where it would be redundant
<Suggestion / Discussion>
Talk it out before implementing
#76595
opened Sep 21, 2024 by
TheShadowFerret
Make Overmap exploration more realistic
Game: Mechanics Change
Code that changes how major features work
Info / User Interface
Game - player communication, menus, etc.
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
#25157
opened Aug 26, 2018 by
KurzedMetal
Allow of designation of buildings for faction purposes
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Player Faction Base / Camp
All about the player faction base/camp/site
<Suggestion / Discussion>
Talk it out before implementing
#24422
opened Jul 22, 2018 by
FulcrumA
[RFC] AI Threat Evaluation and Improvements
<Enhancement / Feature>
New features, or enhancements on existing
Game: Mechanics Change
Code that changes how major features work
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>
Talk it out before implementing
#25687
opened Sep 18, 2018 by
mlangsdorf
Crafting mechanics overhaul
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Mechanics Change
Code that changes how major features work
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#29210
opened Apr 1, 2019 by
ifreund
14 of 20 tasks
Claymore style explosives
Items / Item Actions / Item Qualities
Items and how they work and interact
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#28766
opened Mar 16, 2019 by
kevingranade
NPC starting quests mismatch with NPC traits
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#27657
opened Jan 16, 2019 by
I-am-Erk
Recipe autolearn should be able to take traits into account
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#27717
opened Jan 19, 2019 by
Barhandar
Spread: better handling for large objects and piles of objects
[C++]
Changes (can be) made in C++. Previously named `Code`
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#44508
opened Sep 29, 2020 by
LyleSY
Should weariness be a stamina recovery multiplier instead of a move reduction
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#45081
opened Oct 26, 2020 by
Xpyder
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