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Issues list

Standardizing the way dynamically loaded stuff is handled <Enhancement / Feature> New features, or enhancements on existing Game: Mechanics Change Code that changes how major features work (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#11798 opened Mar 25, 2015 by BevapDin
Research system as a solution in between book learning and autolearning recipes. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing Game: Mechanics Change Code that changes how major features work (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#12657 opened Jun 13, 2015 by kevingranade
EoC effect to terminate execution of EoC <Suggestion / Discussion> Talk it out before implementing
#76547 opened Sep 19, 2024 by GuardianDll
Move "stim" and "pkill" to effect aspects, not player's stats; slow release effects <Enhancement / Feature> New features, or enhancements on existing old issue - still valid? (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#19987 opened Jan 9, 2017 by Coolthulhu
"on fire" status problem + suggestion <Bug> This needs to be fixed <Suggestion / Discussion> Talk it out before implementing
#19359 opened Nov 20, 2016 by ZenZen2
Shoot over quarterpanels, at least if you're onboard of the vehicle. Game: Mechanics Change Code that changes how major features work stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
#22541 opened Dec 2, 2017 by ShadowDragon8685
Reflective eyes for increased suspense. <Enhancement / Feature> New features, or enhancements on existing Monsters Monsters both friendly and unfriendly. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#22687 opened Jan 1, 2018 by kevingranade
Information about damaged vehicle parts is not useful Info / User Interface Game - player communication, menus, etc. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
#24239 opened Jul 8, 2018 by svick
Put translation strings in multiple files stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Translation I18n
#23434 opened Apr 9, 2018 by Wuzzy2
gun dispersion causing systematic error from use of "rng_normal" <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Aiming Aiming, especially aiming balance Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics <Suggestion / Discussion> Talk it out before implementing
#29956 opened Apr 26, 2019 by phaethonfire
Overhaul automatic fire (P2 - High) High priority (for ex. important bugfixes) Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics <Suggestion / Discussion> Talk it out before implementing
#31947 opened Jun 28, 2019 by ymber
Random small factions NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#26940 opened Dec 4, 2018 by AskaHope
If clothes fit character A, they fit character B in the same world Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
#27293 opened Dec 24, 2018 by Inglonias
vehicle collision unit test design Code: Tests Measurement, self-control, statistics, balancing. <Question> Answer me please. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
#27283 opened Dec 23, 2018 by mlangsdorf
Transhumanism rework proposal, part 1: Bionic slots Bionics CBM (Compact Bionic Modules) Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#28273 opened Feb 19, 2019 by I-am-Erk
Make Overmap exploration more realistic Game: Mechanics Change Code that changes how major features work Info / User Interface Game - player communication, menus, etc. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
#25157 opened Aug 26, 2018 by KurzedMetal
Allow of designation of buildings for faction purposes (P5 - Long-term) Long-term WIP, may stay on the list for a while. Player Faction Base / Camp All about the player faction base/camp/site <Suggestion / Discussion> Talk it out before implementing
#24422 opened Jul 22, 2018 by FulcrumA
[RFC] AI Threat Evaluation and Improvements <Enhancement / Feature> New features, or enhancements on existing Game: Mechanics Change Code that changes how major features work NPC / Factions NPCs, AI, Speech, Factions, Ownership <Suggestion / Discussion> Talk it out before implementing
#25687 opened Sep 18, 2018 by mlangsdorf
Crafting mechanics overhaul Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Mechanics Change Code that changes how major features work (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#29210 opened Apr 1, 2019 by ifreund
14 of 20 tasks
Claymore style explosives Items / Item Actions / Item Qualities Items and how they work and interact (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#28766 opened Mar 16, 2019 by kevingranade
NPC starting quests mismatch with NPC traits Good First Issue This is a good first issue for a new contributor [JSON] Changes (can be) made in JSON Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#27657 opened Jan 16, 2019 by I-am-Erk
Recipe autolearn should be able to take traits into account Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#27717 opened Jan 19, 2019 by Barhandar
Spread: better handling for large objects and piles of objects [C++] Changes (can be) made in C++. Previously named `Code` (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#44508 opened Sep 29, 2020 by LyleSY
Should weariness be a stamina recovery multiplier instead of a move reduction Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#45081 opened Oct 26, 2020 by Xpyder
ProTip! no:milestone will show everything without a milestone.