Recipe autolearn should be able to take traits into account #27717
Labels
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
Hiding recipes is a great feature. However, there are some recipes (e.g. entirety of cannibal ones) that I need to hide every single time I start a new character due to not ever going to utilize them; as far as I know there isn't an option to transfer the hide list.
Describe the solution you'd like
Recipes that make no sense to have without some specific trait (in the most prominent case, human flesh-using recipes and Psychopath/Cannibal) should not be autolearnt if the character does not have said trait. The idea is that non-cannibals refuse to even consider cooking human flesh.
Describe alternatives you've considered
Revisiting the idea of removing autolearn from these entirely - pretty sure cannibals start with To Serve Man already anyway. But that wouldn't permit extra features described below.
Additional context
This would also allow additions like Gourmet-only autolearn of fancier recipes, or X Intolerance/Hates X characters autolearning recipes that avoid their issue (e.g. gluten-free recipes for Wheat Intolerance).
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