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Claymore style explosives #28766

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kevingranade opened this issue Mar 16, 2019 · 6 comments
Open

Claymore style explosives #28766

kevingranade opened this issue Mar 16, 2019 · 6 comments
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Items / Item Actions / Item Qualities Items and how they work and interact (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing

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@kevingranade
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Expected behavior

Claymore style explosives would project fragments in a designated area and cause minimal damage elsewhere.

Actual behavior

These explosives dont exist.

Details

These kinds of explosives are particularly useful tactically as they can cause a huge number of casualties in a designated area with minimal risk to the user.
This will require minimal code changes as long as the arc of projectiles fall on 45deg increments.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Items / Item Actions / Item Qualities Items and how they work and interact labels Mar 17, 2019
@Shodan14
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Could this code be later turned around for shaped charges for blowing holes into walls etc.?

@Zombiemanpig
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Could this be added to ammo too? I want to mod in claymore arrows.

@kevingranade
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If you want a different feature, open an issue about it.

@stale
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stale bot commented Aug 7, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 7, 2019
@kevingranade kevingranade added the (P5 - Long-term) Long-term WIP, may stay on the list for a while. label Aug 8, 2019
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Aug 8, 2019
@Cenness
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Cenness commented Aug 19, 2021

I stumbled upon this issue recently - #50504 - couldn't it be used to implement directed explosions?

@kevingranade
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No, explosions use raytracing code to decide what tiles are potentially hit by fragments, the spell system uses a cheaper and easier to work with line drawing or flood fill thing that's a lot more approximate. I'd actually turn it around and say that the directional area spells should switch to using the raytracing system.

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Labels
Items / Item Actions / Item Qualities Items and how they work and interact (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
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@kevingranade @Cenness @Night-Pryanik @Shodan14 @Zombiemanpig and others