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Issues list

[ Xedra Evolved ] Gracken Evolution Suggestions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#79130 opened Jan 13, 2025 by Maleclypse
More underbrush-like terrain which can be foraged [C++] Changes (can be) made in C++. Previously named `Code` (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#77288 opened Oct 24, 2024 by NetSysFire
Animal Husbandry support needed Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#76165 opened Sep 3, 2024 by PatrikLundell
Terrain and furniture upgrades [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#75708 opened Aug 15, 2024 by NetSysFire
Placing glass shards is tedious and repetitive Info / User Interface Game - player communication, menus, etc. (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#74316 opened Jun 4, 2024 by remd
Roadmap to managing friendly fire better Mechanics: Character / Player Character / Player mechanics NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#73570 opened May 7, 2024 by I-am-Erk
Museum Rework Map / Mapgen Overmap, Mapgen, Map extras, Map display (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#73544 opened May 6, 2024 by KeremBabaG
Highlighting issues with item disassembly and how to improve it Crafting / Construction / Recipes Includes: Uncrafting / Disassembling (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#73410 opened Apr 30, 2024 by Karol1223
5 of 19 tasks
Labs should have bombed variants Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#73281 opened Apr 25, 2024 by NetSysFire
Remove legacy lab content. astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) (P5 - Long-term) Long-term WIP, may stay on the list for a while. Scenarios New Scenarios, balancing, bugs with scenarios
#73223 opened Apr 24, 2024 by kevingranade Draft
Player-readable book text (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#73222 opened Apr 24, 2024 by MNG-cataclysm
Replace reliance of random magic add_roof calls with explicit roof placement (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#73149 opened Apr 20, 2024 by PatrikLundell
Player-operable card games with companions (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#73115 opened Apr 19, 2024 by MNG-cataclysm
Rivers are still hardcoded (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#72951 opened Apr 10, 2024 by RanikOrtega
Refugee center zombies update (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#72819 opened Apr 3, 2024 by I-am-Erk
Things we still need to do for Bionic Limbs Bionics CBM (Compact Bionic Modules) Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Limbs Limbs, mutable limbs, and code related to them. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#71550 opened Feb 6, 2024 by anoobindisguise
Construction UI needs an overhaul badly [C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Info / User Interface Game - player communication, menus, etc. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70909 opened Jan 14, 2024 by NetSysFire
Bad density test, but for crafting and disassembly Code: Tests Measurement, self-control, statistics, balancing. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70675 opened Jan 5, 2024 by GuardianDll
[Old Lab Removal] New place to access the nano-fabricator (P5 - Long-term) Long-term WIP, may stay on the list for a while. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
#70581 opened Jan 1, 2024 by Procyonae
[Old Lab Removal] Unhardcode Lab Towers (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70579 opened Jan 1, 2024 by Procyonae
[Old Lab Removal] Refugee doctor quest needs new target (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70578 opened Jan 1, 2024 by Procyonae
Allow differentiating every map for better modding [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display (P5 - Long-term) Long-term WIP, may stay on the list for a while. Spawn Creatures, items, vehicles, locations appearing on map <Suggestion / Discussion> Talk it out before implementing
#70522 opened Dec 30, 2023 by Procyonae
JSONize spell skill failure Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70506 opened Dec 29, 2023 by Maleclypse
Fauna: Birds Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Monsters Monsters both friendly and unfriendly. (P5 - Long-term) Long-term WIP, may stay on the list for a while. Spawn Creatures, items, vehicles, locations appearing on map <Suggestion / Discussion> Talk it out before implementing
#70222 opened Dec 14, 2023 by NetSysFire
3 tasks
Fauna: Reptiles Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. (P5 - Long-term) Long-term WIP, may stay on the list for a while. Spawn Creatures, items, vehicles, locations appearing on map <Suggestion / Discussion> Talk it out before implementing
#70221 opened Dec 14, 2023 by NetSysFire
5 tasks
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