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Issues: CleverRaven/Cataclysm-DDA
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[ Xedra Evolved ] Gracken Evolution Suggestions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities
Items and how they work and interact
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#79130
opened Jan 13, 2025 by
Maleclypse
More underbrush-like terrain which can be foraged
[C++]
Changes (can be) made in C++. Previously named `Code`
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#77288
opened Oct 24, 2024 by
NetSysFire
Animal Husbandry support needed
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#76165
opened Sep 3, 2024 by
PatrikLundell
Terrain and furniture upgrades
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#75708
opened Aug 15, 2024 by
NetSysFire
Placing glass shards is tedious and repetitive
Info / User Interface
Game - player communication, menus, etc.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#74316
opened Jun 4, 2024 by
remd
Roadmap to managing friendly fire better
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#73570
opened May 7, 2024 by
I-am-Erk
Museum Rework
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#73544
opened May 6, 2024 by
KeremBabaG
Highlighting issues with item disassembly and how to improve it
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#73410
opened Apr 30, 2024 by
Karol1223
5 of 19 tasks
Labs should have bombed variants
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#73281
opened Apr 25, 2024 by
NetSysFire
Remove legacy lab content.
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Scenarios
New Scenarios, balancing, bugs with scenarios
#73223
opened Apr 24, 2024 by
kevingranade
•
Draft
Player-readable book text
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#73222
opened Apr 24, 2024 by
MNG-cataclysm
Replace reliance of random magic add_roof calls with explicit roof placement
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#73149
opened Apr 20, 2024 by
PatrikLundell
Player-operable card games with companions
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#73115
opened Apr 19, 2024 by
MNG-cataclysm
Rivers are still hardcoded
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#72951
opened Apr 10, 2024 by
RanikOrtega
Refugee center zombies update
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#72819
opened Apr 3, 2024 by
I-am-Erk
Things we still need to do for Bionic Limbs
Bionics
CBM (Compact Bionic Modules)
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Limbs
Limbs, mutable limbs, and code related to them.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#71550
opened Feb 6, 2024 by
anoobindisguise
Construction UI needs an overhaul badly
[C++]
Changes (can be) made in C++. Previously named `Code`
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Info / User Interface
Game - player communication, menus, etc.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70909
opened Jan 14, 2024 by
NetSysFire
Bad density test, but for crafting and disassembly
Code: Tests
Measurement, self-control, statistics, balancing.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70675
opened Jan 5, 2024 by
GuardianDll
[Old Lab Removal] New place to access the nano-fabricator
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
#70581
opened Jan 1, 2024 by
Procyonae
[Old Lab Removal] Unhardcode Lab Towers
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70579
opened Jan 1, 2024 by
Procyonae
[Old Lab Removal] Refugee doctor quest needs new target
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70578
opened Jan 1, 2024 by
Procyonae
Allow differentiating every map for better modding
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Spawn
Creatures, items, vehicles, locations appearing on map
<Suggestion / Discussion>
Talk it out before implementing
#70522
opened Dec 30, 2023 by
Procyonae
JSONize spell skill failure
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70506
opened Dec 29, 2023 by
Maleclypse
Fauna: Birds
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Monsters
Monsters both friendly and unfriendly.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Spawn
Creatures, items, vehicles, locations appearing on map
<Suggestion / Discussion>
Talk it out before implementing
#70222
opened Dec 14, 2023 by
NetSysFire
3 tasks
Fauna: Reptiles
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
[JSON]
Changes (can be) made in JSON
Monsters
Monsters both friendly and unfriendly.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Spawn
Creatures, items, vehicles, locations appearing on map
<Suggestion / Discussion>
Talk it out before implementing
#70221
opened Dec 14, 2023 by
NetSysFire
5 tasks
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