Releases: Autodesk/arnold-usd
Releases · Autodesk/arnold-usd
Arnold 7.3.6.0
[7.3.6.0]
Feature
- usd#2119 - Support options shader_override attribute
- usd#2088 - Remove deprecated schemas
- usd#2110 - Represent arnold operators as shader primitives
- usd#2145 - First support of versioned schemas
Bug fixes
- usd#2129 - Fixed crashes when instancers have empty / invalid positions
- usd#2131 - Wrong transform when an instanceable prim is not xformable
- usd#2133 - Fixed crash when the root primitive is invalid
- usd#2122 - RectLight doesn't take width / height into account with scenes exported from Arnold
- usd#1764 - ArnoldUsd schema was missing from Arnold SDK
- usd#2154 - Husk renders can miss scene updates
Arnold 7.3.5.0
[7.3.5.0]
Feature
- usd#1738 - Support all camera Arnold attributes in Hydra
- usd#1965 - Write color manager attributes in the RenderSettings primitive
- usd#1974 - Delegate should only create default shaders when needed
- usd#1959 - Improve translation of normals and primvars in hydra
- usd#1946 - Support color space in materialx for hydra
- usd#1972 - Ensure subdivision is disabled when subdiv iterations is equal to 0 in Hydra
- usd#1982 - Fix subdivision when primvars are set in parent primitives
- usd#1979 - Support treatAsPoint in Hydra photometric lights
- usd#1987 - Author familyName and familyType in GeomSubsets written as USD
- usd#2000 - Write light filters through node graphs so they can be rendered in Hydra
- usd#1997 - Apply correct amount of transform keys when xformOp is set on parent prims
- usd#2003 - Choose render settings primitive through hydra scene loader
- usd#2019 - Support purpose in the hydra procedural
- usd#2010 - Support TreatAsPoint in spot lights
- usd#2017 - Set root transform and node id in the hydra procedural
- usd#2015 - Support hydra points with empty widths
- usd#2008 - Write spot and photometric lights as UsdLux schemas
- usd#2030 - Write background and atmosphere shaders under a node graph for hydra support
- usd#2031 - Write AOV shaders under a node graph for hydra support
- usd#2025 - Write imagers through node graphs for hydra support
- usd#2042 - Follow hydra normals skinning behavior in the procedural.
- usd#1174 - When the render errors or is aborted, husk will now exit with error code (houdini >= 20.5)
- usd#2057 - Add Ginstance support in hydra and fix a data race issue.
- usd#2055 - Support animated curves orientations in hydra
- usd#2053 - Visibility and sidedness attributes not supported in Arnold native hydra prims
- usd#2058 - Support UsdPlane primitives
- usd#2061 - Support arnold light groups in Hydra
- usd#2064 - Support instances of ArnoldProceduralCustom primitives
- usd#2067 - Do not author useless "normals" user data in meshes/curves through the procedural
- usd#1118 - Add profile/stats settings to the Render Settings
- usd#2080 - Author animated shader attributes in a way that they can render in hydra
- usd#2082 - Support arnold cameras in hydra
- usd#2084 - Imagers should be applied to all drivers
- usd#2086 - Compute FOV in the procedural and hydra in a similar manner
- usd#2047 - Shaders exports should be bound to a material
- usd#2109 - Expose hydra parameter in the procedural
- usd#2107 - Support procedural updates in hydra mode
- usd#2111 - Add support for transform_keys in xform primitives
Bug fixes
- usd#1961 - Random curves width in Hydra when radius primvars are authored
- usd#1977 - Aov shaders not set properly in hydra mode of the scene format
- usd#1984 - Cylinder lights not taking normalization into account through USD
- usd#1994 - Fixed hydra errors with varying topologies, and incorrect velocities in first renders.
- usd#1992 - Support hydra skinned positions with more than 3 keys
- usd#2027 - Fix faceVarying normals interpolation in the procedural when the mesh is left handed.
- usd#1837 - Fix motion blur of instanced skinned geometry with animated parent matrix
- usd#2037 - Improve instances and objects motion blur coherence.
- usd#2078 - Ensure the hydra render callback is always invoked
- usd#2094 - Support material interactive updates in the procedural
- usd#2092 - Fix interactive update issue when prims visibility is tweaked in the procedural
- usd#2102 - Remove hydra warning subdiv_iterations: use type BYTE, not INT
- usd#2105 - Ensure the Arnold scene isn't modified after a Hydra batch render started
- usd#2127 - Support deform_keys in curves
Build
- usd#1969 - Remove support for USD versions older than 21.05
Arnold 7.3.4.1
Arnold 7.3.4.0
[7.3.4.0]
Bug fixes
- usd#2075 - Ensure options attributes are not set while a hydra render is in progress
Arnold 7.3.3.1
Arnold 7.3.3.0
[7.3.3.0]
Feature
- usd#1814 - Support skinning on USD curves and points
- usd#1939 - Support primvars as user data on lights
- usd#1950 - Avoid creating a render delegate in batch mode when ARNOLD_FORCE_ARBORT_ON_LICENSE_FAIL is set and the license isn't found.
- usd#1918 - Use batch render sessions for husk renders
- usd#1955 - Improve USD authoring of quad and mesh lights in the writer
Bug fixes
- usd#1861 - Fix BasisCurves disappearing on interactive updates
- usd#1927 - Fix procedural updates during iteractive changes of non-leaf primitives
- usd#1661 - In the procedural the subdivision meshes will use the normals generated by the subdivision algorithm instead of the normal primvar.
- usd#1919 - Fix rendering multiple frames with husk.
- usd#1952 - Don't write camera aperture parameters if they're already set
- usd#1902 - Fix invalid Cache ID sporadic error
- usd#1940 - Incorrect handling of shaders referenced in multiple materials
Arnold 7.3.2.1
Arnold 7.3.2.0
[7.3.2.0]
Feature
- usd#1894 - Write cylinder lights as UsdLuxCylinderLight primitives
Bug fixes
- usd#1900 - Fix transform hierarchies for Arnold non-xformable primitives
- usd#1908 - Read deform_keys independently of the primvar interpolation
- usd#1903 - USD Writer should skip materials when the shader mask is disabled
- usd#1906 - Fix light filters assignment order in the render delegate to make it consistent with the procedural.
- usd#1912 - Procedural interactive updates don't consider primitives visibility
Arnold 7.3.1.0
[7.3.1.0]
Feature
- usd#1730 - Add light linking to the ArnoldProceduralCustom when using hydra.
- usd#168 - Support interactive USD updates in the procedural
- usd#1835 - Support Arnold "help" metadata instead of previous "desc" metadata.
- usd#1865 - Support ArnoldOptions primitives in Hydra
- usd#1852 - Write Arnold options as UsdRenderSettings primitives
- usd#1870 - Use new node type AI_NODE_IMAGER
- usd#1878 - Make arnold relative path optional for image shaders
- usd#1874 - Shader output attributes should be outputs:out to match the Sdr registry
- usd#1873 - Ensure materials are written under a scope primitive
- usd#1868 - Support velocities in PointInstancer primitive rendered through the procedural
- usd#1889 - GI Transmission Depth should default to 8 in the Render Settings
Bug fixes
- usd#1547 - Fix mesh lights shutoff when there is a light link in the scene.
- usd#1859 - Support PointInstancer invisibleIDs for lights
- usd#1881 - Support UDIM and relative paths on mtlx image shaders
- usd#1884 - Set a proper name to skydome image node in Hydra
- usd#1890 - Reduce VtArray memory consumption, mostly in the instancer.
Arnold 7.3.0.0
[7.3.0.0]
Feature
- usd#1758 - Return a default value when an attribute type is not recognized
- usd#1759 - Remove GeometryLight usd imaging adapter
- usd#1705 - Support Point instancers having lights as prototypes
- usd#1635 - Support arnold visibility and matte on Hydra instances
- usd#1806 - Extend the WriteUsdStageCache API
Bug fixes
- usd#1756 - Registry should declare filenames as assets in GetTypeAsSdfType
- usd#1770 - Fix exr driver always rendering float with husk when productType is arnold
- usd#1772 - RectLight texture uvs are now consistent between husk, kick and other renderers.
- usd#1776 - Fix incorrect PointInstancer instance orientations in the render delegate.
- usd#1769 - Fix curve uvs when they are vertex interpolated.
- usd#1784 - The aov layer name is now correctly taken into account when rendering exrs with husk and using the arnold productType.