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When we author a USD scene with a mask having shaders disabled, it should skip the creation of any material & shader in the output usd file. This doesn't seem to be the case currently
The text was updated successfully, but these errors were encountered:
When we author a USD scene with a mask having shaders disabled, it should skip the creation of any material & shader in the output usd file. This doesn't seem to be the case currently
The text was updated successfully, but these errors were encountered: