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sign-out discard misses work the catch-up writes while it runs
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsbugbzzzzbzzzzp2-mediumpriority: mediumpriority: mediumStatus: Open.warn before sign out discards undelivered offline play, and clear it
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsarea/webarea: web app shell & UIarea: web app shell & UIfeaturenew featurenew featurep2-mediumpriority: mediumpriority: mediumStatus: Open.harden predecessor-order edges in replay and continuation mint
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsarea/servicesarea: backend services & contractsarea: backend services & contractsp2-mediumpriority: mediumpriority: mediumtech-debtaccumulated shortcut to revisitaccumulated shortcut to revisitStatus: Open.unify activity root minting behind a single mintActivityRoot authority
area/servicesarea: backend services & contractsarea: backend services & contractsp2-mediumpriority: mediumpriority: mediumtech-debtaccumulated shortcut to revisitaccumulated shortcut to revisitStatus: Open.epic: worldmap procgen production pass
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsepiccapturing related workcapturing related workp2-mediumpriority: mediumpriority: mediumStatus: Open.landmark light pillars and blackout districts
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsfeaturenew featurenew featurep2-mediumpriority: mediumpriority: mediumStatus: Open.places layer: node foundations, compounds, and archetype structures
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsfeaturenew featurenew featurep2-mediumpriority: mediumpriority: mediumStatus: Open.journeys layer: viaducts and edge furniture
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsfeaturenew featurenew featurep2-mediumpriority: mediumpriority: mediumStatus: Open.scatter grammar: wilderness and debris behind a kit-piece interface
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsfeaturenew featurenew featurep2-mediumpriority: mediumpriority: mediumStatus: Open.render biome ground: relief, tint field, and grime
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsfeaturenew featurenew featurep2-mediumpriority: mediumpriority: mediumStatus: Open.spike: parametric kit pipeline and one-biome kitbash test
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsp2-mediumpriority: mediumpriority: mediumspiketime-boxed prototype to de-risk a decisiontime-boxed prototype to de-risk a decisionStatus: Open.design: worldmap visual identity — biomes, roads, fidelity targets
area/gamearea: simulation, aether, game systemsarea: simulation, aether, game systemsgame-designgame-design lane: discovery → design note → iteration resourcesgame-design lane: discovery → design note → iteration resourcesp2-mediumpriority: mediumpriority: mediumStatus: Open.