Re-implement the spike's node-site system: deliberate structures tied to each node so destinations read as places.
Player story
Every destination on the map is somewhere: a foundation pad underfoot, a small compound of buildings around most, and some marked by a ring of posts, a flanking pylon pair, or a rare glowing spire. The marks feel deliberate — tied to the place, grander than the surrounding wastes — and nothing about a place's look reveals what you'll find there. Arriving somewhere feels like arriving.
Scope
- Foundation pad + compound buildings drawn off the node's own hash (modest scale — pads billboard when oversized)
- Archetype table by low-probability hash: plain / post ring / pylon pair / spire
- Node-structure scale distinct from ambient scatter (~75% vs ~55%)
- A test that visual archetypes carry zero correlation with sealed content (B-constraints)
Notes
Re-implement the spike's node-site system: deliberate structures tied to each node so destinations read as places.
Player story
Every destination on the map is somewhere: a foundation pad underfoot, a small compound of buildings around most, and some marked by a ring of posts, a flanking pylon pair, or a rare glowing spire. The marks feel deliberate — tied to the place, grander than the surrounding wastes — and nothing about a place's look reveals what you'll find there. Arriving somewhere feels like arriving.
Scope
Notes