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Owns the open visual-design questions the biome procgen spike surfaced. Everything here is open for exploration and discussion with Geoff — nothing is settled; the spike's vocabulary is placeholder.
Scope
Biome roster identity and naming (with design: regions & world map #272): what the four-plus regions are, their silhouette vocabulary, palette, and neon signature
Road/viaduct look: gauge, tint strength toward biome palette, ruin gap rate, lamp frequency, nav-line vs physical-deck hierarchy
Density and scale tuning at map zoom now roads-as-objects exist (every pre-fix verdict predates them)
Fog vs revealed-content interplay: does structure glow beyond the frontier leak "earned sight"? (geometry is public plane — design-feel call, not security)
Does terrain relief ever affect traversal, or stay purely visual?
Panel-wear/detail shader tier and overall fidelity target per zoom regime
Sump / Verdant Decks grammars once the roster names them
Owns the open visual-design questions the biome procgen spike surfaced. Everything here is open for exploration and discussion with Geoff — nothing is settled; the spike's vocabulary is placeholder.
Scope
Notes