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Dealga McArdle edited this page Feb 18, 2017
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "ploot",
"author": "zeffii (aka Dealga McArdle)",
"version": (1, 3, 1),
"blender": (2, 7, 7),
"category": "Mesh",
"location": "View3D > EditMode > (w) Specials"
}
import os
import bpy
icon_names = ['BIX', 'CCEN', 'E2F']
icon_collection = {}
icon_dict = {}
class DudePanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Hello World Panel"
bl_idname = "OBJECT_PT_hello"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
row = layout.row()
row.prop(context.scene, 'enumlumpa', text='')
def register_icons():
import bpy.utils.previews
pcoll = bpy.utils.previews.new()
icons_dir = os.path.join(os.path.dirname(__file__), "icons")
for icon_name in icon_names:
pcoll.load(icon_name, os.path.join(icons_dir, icon_name + '.png'), 'IMAGE')
icon_collection["main"] = pcoll
def unregister_icons():
for pcoll in icon_collection.values():
bpy.utils.previews.remove(pcoll)
icon_collection.clear()
def register():
register_icons()
icon_dict.update({name: icon_collection["main"][name].icon_id for name in icon_names})
bpy.types.Scene.enumlumpa = bpy.props.EnumProperty(
default='BIX',
items=[(name, name.title(), '', icon_dict.get(name), idx) for idx, name in enumerate(icon_names)]
)
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
unregister_icons()
del bpy.types.Scene.enumlumpa
Introduction
Objects / Mesh / BMesh
- Empty - null object
- Mesh
- Bmesh
- bmesh.ops - primitives
- bmesh.ops - mesh opsπ§
- Curves (2d, 3d)
- Text (Font Objects)
- Duplication (instancing)
- Metaballs
Time and Motion
- scripted keyframesπ
- Event Handlersπ
- Drivers
Miscellaneous bpy.data.*
Order / Organization
- Groupingπ
- Parentingπ
- Layers
- UI / Layoutπ
Miscellaneous
- Mathutilsπ
- Modifiersπ
- Particle Systemsπ
- vertex colorsπ
- Textures UV DPI
- Propertiesπ§
- Operators (and callbacks)π§
- bgl / blfπ
- Grease Pencil
- Themes
- Areas
Add-ons
- introductionπ
- import / exportπ
- Text Editorπ
- Custom Nodesπ