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Dealga McArdle edited this page Nov 22, 2015 · 3 revisions

Keyframing is a massive topic. I fear not everything can be covered explicitly, but implicitly by understanding these examples the rest will also makes sense.

  • "datapath"
  • keyframe object properties (like location, scale, rotation, hide_render)
  • keyframe mesh content (move vertices by keyframe)
  • keyframe miscellaneous

mention constant interpolation (this avoids the need to place a before and after keyframe)

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