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Keyframes
Dealga McArdle edited this page Nov 22, 2015
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Keyframing is a massive topic. I fear not everything can be covered explicitly, but implicitly by understanding these examples the rest will also makes sense.
- "datapath"
- keyframe object properties (like location, scale, rotation, hide_render)
- keyframe mesh content (move vertices by keyframe)
- keyframe miscellaneous
mention constant interpolation (this avoids the need to place a before and after keyframe)
Introduction
Objects / Mesh / BMesh
- Empty - null object
- Mesh
- Bmesh
- bmesh.ops - primitives
- bmesh.ops - mesh opsπ§
- Curves (2d, 3d)
- Text (Font Objects)
- Duplication (instancing)
- Metaballs
Time and Motion
- scripted keyframesπ
- Event Handlersπ
- Drivers
Miscellaneous bpy.data.*
Order / Organization
- Groupingπ
- Parentingπ
- Layers
- UI / Layoutπ
Miscellaneous
- Mathutilsπ
- Modifiersπ
- Particle Systemsπ
- vertex colorsπ
- Textures UV DPI
- Propertiesπ§
- Operators (and callbacks)π§
- bgl / blfπ
- Grease Pencil
- Themes
- Areas
Add-ons
- introductionπ
- import / exportπ
- Text Editorπ
- Custom Nodesπ