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Empty (null object)

Dealga McArdle edited this page Oct 25, 2015 · 11 revisions

Empties are used for a lot of reasons:

  • as parents
  • for Mirror Modifier, as Mirror Object
  • for Array Modifier, as Object Offset
  • for Screw Modifier, as Axis Object
  • etc...

option 1:

bpy.ops.object.add(type='EMPTY', location=(0, 2, 1), rotation=(0, 0, 0))

# if you need a reference to the newly created Empty, then use the following.
# ( useful for setting a name..or other properties )
mt = bpy.context.active_object
mt.name = 'empty_name'  
mt.empty_draw_size = 2   

option 2 (useful if you want to avoid using bpy.ops):

scene = bpy.context.scene
objects = bpy.data.objects
mt = objects.new("empty_name", None)
mt.location = (0, 2, 1)
mt.empty_draw_size = 2
scene.objects.link(mt)
scene.update()

option 2 may seem like more code, but you can set the name on the same line as the creation and you get the reference at the same time.

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