Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
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Updated
Jan 16, 2022 - C++
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
A sample implementation of Screen Space Deferred Decals using OpenGL.
A screen space sub-surface scattering demo implemented with vulkan api
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