vksssss A screen space sub-surface scattering demo implemented with vulkan api Overview Scattering Albedo Blur once Blur twice Blur three times Blur four times Blur five times Blur six times Specular Final Composite Translucency References https://www.derschmale.com/2014/06/02/deferred-subsurface-scattering-using-compute-shaders/ http://www.iryoku.com/sssss/ https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/