GPU Physically Based Renderer (OpenGL Base) [2021-2022]
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Updated
May 27, 2022 - C++
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
GPU Physically Based Renderer (CUDA Base) [2022]
GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
ReSTIR DI in Falcor Rendering Framework
Computer Graphics 2 laboratories, homework and project.
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