The official implementation of "Secrets of Event-based Optical Flow" (ECCV2022 Oral and IEEE T-PAMI 2024)
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Updated
Mar 12, 2025 - Python
The official implementation of "Secrets of Event-based Optical Flow" (ECCV2022 Oral and IEEE T-PAMI 2024)
Turn images into flowing particle animations. Built with js, webgl / glsl, and html5 canvas
Experimentation of flow field pathfinding in conjunction with steering behaviors.
A data structure and lookup for 3D vector fields (flow fields).
GPU-powered flow field generation for Unity DOTS
🌊 Terminal flow field screensaver with Perlin noise, Braille rendering, particles, and 24-bit ANSI color
Pathfinding and navigation for GameMaker. Resumable A*, flow fields, cost fields, clearance, isometric and hex grids, platformer jump arcs. Pure GML.
A 3D boid system with accompanying emergent behaviors. Implementation mostly based on Craig Reynolds paper Steering Behaviors For Autonomous Characters.
Manage a flowfield for pathfinding
Games/designs I enjoy creating/re-implement
experiments in the vector field
Flow Field pathfinding module for the Godot game engine
An STL only, "bring-your-own AI agent" flow field navigation library
Pre-domain framework for transition dynamics and structural enforcement
This project uses very basic flowing patterns to guide virtual particles across your canvas, creating curves and paths. You can save your creation as an SVG file for pen plotters and laser cutters, or grab it as a JSON/CSV file to plot this anywhere. Not at all original
A Processing implementation of the Boids interactive program initially proposed by Craig Reynolds allowing for change in leadership proposed by Hartman and Benes
A simple visualization of Perlin noise using a flow field created with p5.js.
Pathfinding and navmesh visualizer built with pygame: A*, JPS, flow fields, and a polygon navmesh with funnel smoothing
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