Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。
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Updated
Mar 13, 2026 - C#
Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。
A tool for visualizing differences between two pdf files.
Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
Allow to draw stacked floating EditorWindow in Unity3d SceneView, similar to ParticleSystem's "Particle Effect", Camera's preview etc
🤖 AI驱动的虚幻引擎智能助手 | AI-driven Unreal Engine Assistant - 通过自然语言控制UE编辑器 | Natural language control for UE Editor with 30+ intelligent tools
Unreal Engine editor plugin that fixes property display for instanced (EditInlineNew) UObjects — enforces Instance Editable filtering, restores category grouping, and adds Browse to Blueprint.
Cozy-management game prototype demonstrating modular systems, data-driven architecture, and scalable design.
A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
Unity Editor utilities — custom Gizmos drawing (capsules, wireframe boxes), MonoScript finder, dialog windows. UPM package, zero dependencies. Free & open source.
Advanced PCG made in Unity using Editor Tools
A lightweight, dockable in-Unity code editor for quickly viewing and editing C#, shader, and text files — with save support and clean UI. Made for developers who want fast edits without leaving the Unity Editor.
A lightweight language server written in Go that provides English word completions and on-hover definitions for plain text files.
Helpers for working with Quarkus in Emacs. Including generating projects, easily adding (and searching extensions) etc. Inspired by the official IntelliJ and VScode extensions.
Unity editor tool to clean up and organise the scene hierarchy
Zero-lag MCP server for Unity Editor. 20 tools for full editor control — scripts, scenes, components, assets, builds. No async, no ThreadPool, no external runtimes. Pure C# with raw socket polling.
Compact custom Vector4 property drawer for Unity
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