Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
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Updated
Apr 13, 2019 - Jupyter Notebook
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
A 2d platform prototype
🎮A high school project where I attempted to create a Street Fighter game. This code had to be decompiled using http://www.javadecompilers.com/ as I could only find the executable file.
Mathematical modeling and optimization of the game Old School Runescape.
A prototype of card game mechanics.
Official monorepo for Xethya, an RPG mechanics framework built in TypeScript.
A* based 2D point-and-click movement system
dicemechanicsim (DMS) tests game mechanics for Midnight Riders, the tabletop role-playing game (TTRPG)
Attraction and repellent behavior implementation with Unity
This is a Sprint, Dash and ShakeCamera system made in C++.
Gwent Browser Edition is a remake of the Gwent minigame from The Witcher 3: Wild Hunt, playable in your browser. It includes all DLC cards and expands the game with new factions, abilities, and features.
Test task (2025)A tactical strategy prototype built on a 6×6 grid, combining card mechanics and state-machine driven gameplay. Players summon units, buildings, and skills through the Invocation system, expand their control, and battle for dominance.
LifeDrain adds a simple but powerful mechanic to Minecraft: stealing life from hostile mobs. Every time you attack, you’ll heal yourself based on the damage dealt, making combat a way to stay alive rather than just survive.
A Minecraft Serverside Mod adding some vanilla-like quality of life features
🎮 Poout - Juego 2D de plataformas desarrollado en C++ con programación orientada a objetos. Proyecto final del curso de Programación II donde el jugador recolecta monedas, esquiva enemigos y progresa a través de múltiples niveles usando sprites animados y mecánicas de colisión.
Implementing Basic Concepts in Unity
A Godot addon that implements verlet-based rope physics, translated from C# to GDScript with additional features like object attachment. Based on the original verlet-rope-4 implementation.
A prototype for testing core game mechanics
Test task (2025). A hyper-casual 3D clone of the classic 2048 game — throw cubes, merge them by powers of two (2, 4, 8, …) and progress further.
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