Dependency Injection Framework for Unity3D
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Updated
Dec 18, 2020 - C#
Dependency Injection Framework for Unity3D
Dependency Injection Framework for Unity Game Engine
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
Dependency Injection for Unity
Zenject 7 - Game example (WIP)
Incremental simulation with expandable progression systems, persistent economy, and retention-focused meta design for mobile free-to-play titles.
SOLID Factory is a Unity2D Project which has been developed to test high-level programming concepts such as SOLID, DRY, Separation of Concern, Composition over Inheritance, Maximize Cohesion, Minimize Coupling, and Dependency Injection(via Exzenject) principles in Unity.
Beautiful mobile puzzle
Aspid.MVVM is a powerful, high-performance MVVM framework for Unity, eliminating reflection, minimizing GC allocations, and removing boilerplate code for faster, streamlined development.
🎡 InversifyJS framework to manage dependencies elegantly.
Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
Scalable city building game demonstrating enterprise-grade architecture with persistent state management, generic systems, and data-driven design for rapid feature expansion.
A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.
Modular Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
Runtime-Extendible Object Pooler for unity .
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