Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
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Updated
Feb 3, 2022 - ASP.NET
Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
DDPG and D4PG Continuous Control
Multi-Agent Reinforcement Learning: Collaboration and Competition
This repo contains various build versions of my Boat Attack with ML-Agents repo.
The following is my submission for the Seventh Semester Project II. It incorporates Reinforcement Learning to Create an Adversarial Flight Simulation in Unity
To train a rollerball using DRL algorithms, including PPO, DDPG
Multiagents learning to play the game of tennis with the goal being to get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents)
Repository for my project (Collaboration and Competition) with Deep Reinforcement Learning
Udacity Deep Reinforcement Learning Nanodegree Projects
Repository for my project (Bananas Collector) with Deep Reinforcement Learning
심층강화학습기반 장애물과 신호등을 고려한 다차선 자율주행 연구 (한국통신학회 논문지 2024-6월호)
Training a Deep Q Network based Agent to navigate in a virtual environment
Training an agent with deep reinforcement learning (DQN) to play a simple game in a 3D Unity environment
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