Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
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Updated
Feb 3, 2022 - ASP.NET
Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
Implementation of project 3 for Udacity's Deep Reinforcement Learning Nanodegree
An implementation of MADDPG multi-agent to solve a Unity environment like Tennis and Soccer.
An unofficial library for interacting with Discord Webhook aimed at use in the Unity environment
Implementation of project 2 for Udacity's Deep Reinforcement Learning Nanodegree
We train an agent to manuver in a 3-D environment avoiding blue bananas and picking yellow ones as fast as possible.
Deep Reinforcement Learning Projects
This is the 2nd project in Udacity DRLND, which is practice for training an agent that controls a robotic arm in Unity's Reacher environment using the Deep Deterministic Policy Gradients (DDPG) algorithm.
Create and train a double-jointed arm agent that is able to maintain its hand in contact with a moving target
Implementation of project 1 for Udacity's Deep Reinforcement Learning Nanodegree
Multiagent RL
Collaboration and Competition (using multi agent reinforcement learning). Train a pair of agents to play tennis.
Deep reinforcement Learning Nanodegree - Navigation Project
Solving Reacher environment using deep reinforcement learning
Training an agent to perform continuous task
Train double-jointed arms to reach target locations using Proximal Policy Optimization (PPO) in Pytorch
Solution of a first project of the deep reinforcement learning nanodegree at Udacity.
An implementation of Deep Q-Learning Network for solving a Unity environment that can navigate and collect bananas in a large, square world.
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