[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
[NeurIPS 2024] Official implementation of "NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory"
Rigid, Fluid and Cloth Simulation
Code of the CVPR 2024 paper "Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models"
Official implementation of "BiFold: Bimanual Cloth Folding with Language Guidance", ICRA'25
Tools for creating and managing a Techanim workflow geared towards Maya and nCloth, specifically.
Verlet integration physics simulation with a point and stick editor all written in python.
Cloth Simulation Using Spring-Mass System
A small soft-body physics simulation written in python.
Cloth simulation based on a mass-spring physical model
A tearable simple Cloth Simulation using Verlet integration in python.
PySide6 + OpenGL desktop engine for importing 3D characters and driving them with sandboxed Python or declarative JSON. MMD-style toon rendering with inverted-hull outlines, PBD cloth, GPU compute skinning, IK + foot planting, and an in-editor animation editor with JSON + visual phase blocks.
2D Cloth Simulation in Python using Raylib. Interactive fabric creation with customizable physics, real-time slicing, and grid generation with optional triangulation.
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