The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
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Updated
Oct 31, 2024 - C++
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
An open-source tribute to the macOS Drift screensaver
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
A framework for Smoothed Particle Hydrodynamics in Python
3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)
2D liquid simulation in WebGL
A dx12 river renderer using wave particles with interactive vortices.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Interactive Erosion simulation in Web Browser
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
A code for fast, massively-parallel direct numerical simulations (DNS) of canonical flows
A minimal Stable Fluids inspired fluid solver with Python and NumPy.
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"
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