CSE 571 Artificial Intelligence
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Updated
Jan 3, 2018 - Python
CSE 571 Artificial Intelligence
Automatic maze generator (DFS) and maze solver (A*, DFS, BFS) in python.
Simple graph classes
this project combines various AI algorithms to provide visualization and functionality for search algorithms, a game (CONNECT4) using min-max algorithms, and a Constraint Satisfaction Problem (CSP) solver. This toolbox aims to provide a comprehensive understanding of these AI techniques through interactive visualizations and practical examples.
Romania Problem with A* Algorithm - AI Class Homework
Desktop app for visualizing graph search algorithms
Implementations of artificial intelligence agents that plays Pac-Man
Learning Discrete World Models for Heuristic Search
8 Puzzle solver using uninformed and informed search algorithms as DFS, BFS and A*.
Robot that cleans room from dirts. Finds the optimum path eventually. Same algorithms are applied as in finding path to escape a maze.
🕹 Algoritmo que resolve o jogo dos oito por busca em profundidade(sem estados visitados), busca em largura(com estados visitados), busca gulosa(com estados visitados) e busca a*(com estados visitados). Podendo mostrar passo a passo das escolhas dos nós e mostrando a árvore resultante(até um certo limite ou completa) do método de busca selecionado.
A maze generator program and a solver agent implemented in python by Mahmoud Darwish (محمود درويش)
The N-puzzle is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing. The puzzle can be of any size, with the most common sizes being 3x3 and 4x4. The objective of the puzzle is to rearrange the tiles to form a specific pattern.
AI Final Assignment, paper link: tinyurl.com/last-choice-ai
UC Berkeley CS188: Artificial Intelligence
This is my repository to work on the codes for ECE 276B project 2 - Motion Planning
Explore a map to find an optimal path from start to goal using classical search-based methods
Python program to implement graph based A* algorithm on a map of Romania
In this, we solved a maze using both Greedy Best First Search Algortihm and A* Algorithm
This project implements path planning techniques as part of Udacity's Flying Car Nanodegree program.
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