Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
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Updated
Dec 20, 2019 - C#
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Top-Down Roguelite Game
Includes visualization of BFS, A*, Greedy best-first search, Bidirectional BFS, Bidirectional swarm, algorithm, as well as maze generator and other functions. All in C# windows forms
Artificial Intelligence program that navigates through a series of small underground caverns. This solution uses the A* Search Algorithm to calculate the shortest path.
This is an implementation of the A* pathfinding algorithm in graph, written in C# and designed using a Windows Form App.
A collection of code examples from my blog
A game project made as supplement for diploma thesis in computer science "The use of artificial intelligence algorithms in a roguelike computer game"
A simple command line Snake game with both manual and automatic players.
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